DAZStudio.exe caused ACCESS_VIOLATION in module
Well... For some reason out of nowhere, my Daz got slower, and then when I put more characters in the scene, it gave an error like "DAZStudio.exe caused ACCESS_VIOLATION in module "C:\Program Files\DAZ 3D\DAZStudio4\libs\iray\libiray.dll" at 0033:0000000050B6BBDB", I saw several tutorials, all pointing to a type of hair, but the characters I loaded don't have that, and I tried to change, I did several tests to maybe see if the problem was with the memory, video card, even changing the Daz HD and installing it again, but it still keeps giving this error, always when I go to load this scene... Other scenes with less characters work perfectly, only this one I'm having this problem... And I believe that if I try other characters with another scene, as long as there are many, it will give this problem...

Comments
It is Iray causiing the issue, dos the scene load if you use Texture Shaded drawstyle (or Filament)? If so try saving each figure or prop set out into its own scene and see if they will load and render/preview in Iray on their own
Yes, the scene has 8 characters (Before I could render scenes with that number without any problem), and in the image there were only 2 characters appearing, when I tried to render, there was a problem, so I deleted the 6 other characters that do not appear in the scene, and left only the 2, and it rendered without problems, another scene of mine, with other characters, also has about 7 characters, had the same problem, when I go to render, the studio gives the same warning, it seems that this problem happens when there are many characters... Which I can't understand very well, since I've made scenes with even more characters before, and I didn't have this problem...
Even though the characters are not in the diect line of sight from the camera they still get transferred, they may cast shadows or reflections that will have an effect on the render. How heavily a scene taxes the system will depend on many factors, including the complexity of the materials and the version of Iray used.
Yes, is there a way to solve this problem? Or even use less memory? Even if this makes rendering take longer.
You could remove or downsize textures on the out-of-view models - they probably don't need things like bump or nomral maps at al, unless they are refelcted in large and clear mirrors, and may work well enough with just flat colour. That would be done through the Editor tab of the Surfaces pane.
I don't know if it's correct, but I did this (which ended up working), I went to the "edit" section, and put it in "preferences", and I went to the interface section, there I turned everything off, even the display optimization (When I edit the scene, I put it in best, because when it's turned off it's very slow to change poses), so when I go to render, this problem didn't occur again, I was able to render with the 8 characters in the scene without any problems.