Visibility Animation Help
What is the simplest way to accomplish the following: A figure or object in a scene changes "texture" gradually over a number of frames?
For example,
- Place a decal on a surface (or a geoshell on a figure)
- Set the opacity to 0% for frames 0 through 10.
- Set the opacity to 100% for frames 30 through the end.
- Have Daz slide the opacity between 0 and 100 between frames 10 and 30.
This functionality should be built in. (Any chance it's in Alpha 2025?) And yet it isn't.
Innocent, misguided child. You believe me to be evil. Her mother has been far more evil without ever setting foot in the depths of hell. Yet. Hopefully someone can tell me the trick. I've tried various texture animation tools. They tend to require that the user create a sequence of texture JPGs or PNGs and it will swap out the images used by the textures during the render process. That isn't what I want. I just want Daz to slide the Opacity slider up (or down) as needed.
Thanks.

Comments
As far as I know, you can't animate materials. If it is considered for Studio 2025 I don't know.
You could consider something like https://www.daz3d.com/texture-animator
I don't have it (I don't animate).
If I could get to the Wiki I'd post the links to the post Load Data Item scripts - which can put a link from a control that doesn't animate, such as a surface proeprty, to an aniamtable link on a node.
http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/elements/post_load_material_proxy_create/start
http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/elements/post_load_material_proxy_link_properties/start
Thanks, Richard.