Omni surface in DS
in New Users
I just came across a forum about Omni Surface Shader Test and its wonderful results. So if anybody can guide me the steps to how to actually use Omni Surface Shader starting from a base DAZ character.
attached a photo of one of the result by UncannyValet

Comments
As a starting point you can got to this post and download the attached ZIP file. It contains some instructions, some MDL shader definitions from NVidia and files for DAZ you need to use them.
The description says where to copy the contents of the MDL files. For the Content subdirectory in the ZIP you just copy the contents to your own contents directory. Here is a thread about how to do this.
Then you load a figure, select the surface selection tool and the select all the surfaces of the figure you want to change and apply the shader you have installed.
Here is a blog post, how to do this.
Hope this helps!