Is there a way to load a set or a scene without the timeline ?
Hello,
I wanted to use the architect office for a scene but when I'm loading it, it's loading with a useless 150 frames timeline (at frame 2 or 3, every item move on top of each other). And of course, I already had a timeline active on my own.
Is there a way to load a set without the timeline ? Or as an alternative, how can I clear the whole timeline in a way that keep the room intact ? I removed all key frames but it moved everything to world center :/
Post edited by Elor on

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eeek, that was a Tesla3Dcorp "feature" sad to see Dgital3D now doing it too
you need to select everything, in parameters too after selecting in scene then keyframe it all so you have keyframe triangle all the way down on frame0
I have selected everything (I think), but I have no idea how to do the 'keyframe it all' step:
click the icon next to keys to the right of the scrubber the one with 2 keys with arrows above and below
also afterwards delete all those keys that follow
Sorry, I'm likely not looking where I should, but I don't see an icon with 2 keys with arrows above and bellow
since I cannot use my PC right now I was relying on your screenshot
zooming in I realised my eyesight on an iPad not great
Thank you for your help :)
I didn't see anything special after opening the key graph but I ended with two ways to solve the problem:
1. I found a video where it was show that I could select every key except the first key by drawing a box with my mouse, so I did that before deleting them.
2. I made a copy of the .duf just to be safe, then I opened the .duf in my favorite text editor where Daz protection to prevent user from saving a .duf file from a product doesn't apply, looked at it and found a big block about animation. I selected every line of that block, deleted it, then saved the .duf and now it loads correctly without that useless* timeline.
* Maybe it has a purpose, but I still could not understand it, outside of making the life of buyers harder.
I think it is simply the creator doesn't render animations and likely hasn't even looked at the timeline setting up their scene which is obviously not at frame 0 when they did it
or they import all their props at one then go to another frame to move them into place again not expecting anyone to render animation
99% of people only render still images