ai scriping for daz and can I have a script that merges a group into a specific (clicked) location
alan bard newcomer
Posts: 2,334
It appears that programming rules are much more specific than those defining people, etc.
And I do know some serious sf writers who have worked with ai chatbots to create programs that encrpyt data etc.
So has anyone tried that with scripting.
Sure I want to learn scripting and sure I want 12 more hours everyday.
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last night I merged a character group subset into a larger scene that was open
that's pretty easy but what I wanted was to click on a location in the scene and have the group load right there.
It seems like it should because it's just hooking two normal functions Merge and Move into one.
Post edited by frank0314 on

Comments
Moved to Product Suggestion, as this is not a scripting issue
I opened by talking about scripting.
can:
last night I merged a character group subset into a larger scene that was open
that's pretty easy but what I wanted was to click on a location in the scene and have the group load right there.
It seems like it should because it's just hooking two normal functions Merge and Move into one.
This be addressed with a script?
Select a point, select a subset and have the script do it?
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And people are using chatai to do programming so "has any one tried that with daz scripting"?
having ChatAI do programming is actually a logical idea because the rules are the language.
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"Computer I want to click on a point in the viewport and have you retrieve that location and store is as location X then I want you to look at the selected content and merge it into the viewpoint at location X."
The program/script it just needs to be put into the scripting language that the program answers.
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Yes, it's more complex
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open script move A to location X
On script start find A then check for location X and move A to X (while clicking heels three times and saying "make it so")
You seemed to be asking for a script, rather than asking how to write one. You can hold down opt/alt and drag something into the scene to set a temporary reference point on the ground. You could also have the things parented to a null, place another null where you want the item, and align the two nulls - whiich could be scripted.
You have C66TB Move To tool here: https://www.daz3d.com/code-66-toolbox--volume-1
I have several of your fantastic utilities (thanks!) and I’ve been aware of your Code 66 Toolbox - Volume 1 for quite a while. I bought it earlier this week principally for the MoveTo script. I just tried it out and it is so simple to use and works so well. Thanks.
Came here to suggest this exactly... I just got it recently and dearly wished I'd stumbled upon it earlier. It's going to save me so much time and annoyance!