save it once and delete the data it is gone forever

I learnt a hard lesson about DAZ studio today

other programs once the geometry is loaded in the scene it is all there and can be saved as it's own unique file

I imported an Unreal Asset as an FBX and spent hours adding every texture map manually

saved it as a duf scene

well I decided to modify it and converted to instances (maybe that was the mistake)

I did not want all those bloated DATA files sooooooooooooooooo

I deleted them

I can do this in Poser, Carrara, iClone, Blender, Twinmotion

because

hey the geometry is loaded into the scene, it will just rewrite them

NO

am left with rounded edged grey cubes. missing files message and enormous sorrow crying

Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,063
    edited May 10

    I spoke too soon but am confused

    the original scene still loads with textures so not lost it just my modified scene but where are the DSF files stored?

    the duf is 105MB so in there possibly,  no autoadapted file I can find though

    the lost scene only 3MB

    I cannot resave it as a support asset it doesn't write the data files like before

     

     

    Post edited by WendyLuvsCatz on
  • BejaymacBejaymac Posts: 1,942
    edited May 10

    Probably inside the DUF file, or in the data/auto_adapted folder.

    Post edited by Bejaymac on
  • Richard HaseltineRichard Haseltine Posts: 108,000

    If you don't save an asset then the geoemtry will be embedded or, as Bejaymac notes, go to the Auto* folder - if you, or the application, do save as an asset then it is no longer in the scene and deleting it will stop it from loading, just as deleting the OBJ file in /Runtime/Geometries will for Poser. The real difference is that Poser doesn't do the equivalent of saving the back-end assets.

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,063

    Bejaymac said:

    Probably inside the DUF file, or in the data/auto_adapted folder.

    yes according to Voidtools Everything, it is in the duf file, there is no autoAdapted or any other files sorting my entire drive by date

    there is another issue, even though I cannot use Smart Content (PostrgreSQL will not run on my PC) I have tried everything

    the duf scene will not appear in my library which is why I thought I lost everything

    it loads through file, under recent even

    and in Windows explorer it is there with the tip and  duf png images

    yes restatred D|S. PC, refreshed, everything

  • Richard HaseltineRichard Haseltine Posts: 108,000

    Where are they being saved to?

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,063

    Richard Haseltine said:

    Where are they being saved to?

    a library on the same drive as my DAZ bought content one, I have 4 there, a SmithMicro/Poser one, A Renderosity/other vendors one and this one I call my Temp Library, plus more on other drives

    never been an issue, they save data etc to their own folders

  • Richard HaseltineRichard Haseltine Posts: 108,000

    WendyLuvsCatz said:

    Richard Haseltine said:

    Where are they being saved to?

    a library on the same drive as my DAZ bought content one, I have 4 there, a SmithMicro/Poser one, A Renderosity/other vendors one and this one I call my Temp Library, plus more on other drives

    never been an issue, they save data etc to their own folders

    and thet share a root folder with that data folder? Just checking that they are in a content directory.

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,063

    each has its own content directory yes, and I place texture s in their own runtime on each etc

    I use unique IDs saving as support asset# under specific vendor names (Epic in this case)

    but given the scene file obviously is self contained apparently I may forgo the save as support asset in future 

    these are just props no rigging etc so no real need

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