How to create a "squeeze" effect on breasts and buttocks

Hello everyone! I had asked in the Products thread if anyone knew of any product for G8F/G9F that simulated the "squeeze" effect on the female characters' breasts and butts, but unfortunately I didn't get any answers, and it seems that there is no product like that from my latest research I did on certain online stores.

I am a NSFW artist who creates 3D renders/comics, similar to artists like Pegasus Smith, Daval3D, MandoLogica and others. I started creating comics this year, and I plan to improve my work by adding a little more realism to my characters, so I would like to know how to create a "squeeze" effect when the breasts and buttocks are pressed by someone or another object. Is it possible to do this with Daz using the native resources? I talked to some users who also make 3D comics, and they told me that they don't usually use Daz resources, but rather do it outside using some software like ZBrush or Blender. If anyone can help me with this question, I would appreciate it!

Comments

  • TimbalesTimbales Posts: 2,423
    I'd say look at this and see if it will work for you: https://www.daz3d.com/squishy-human-for-genesis-8-and-81-female
  • Magic Dragon 3DMagic Dragon 3D Posts: 146

    Timbales said:

    I'd say look at this and see if it will work for you: https://www.daz3d.com/squishy-human-for-genesis-8-and-81-female

    Thanks for your answer! I had already purchased Squishy Humans before for Genesis 8 and 9, but I never got to use it in depth. Does this tool allow me, for example, to simulate the "squeeze" on the breasts and buttocks of my female characters? Because I remember using this tool more to simulate the pressure of the buttocks on chairs when posing a seated character.

  • MelanieLMelanieL Posts: 7,721

    JWolf's Breast Control Expansion (G9) has some pressure morphs.

  • SquishySquishy Posts: 707

    Imo you are much better off altering the geometry by hand, looking at references (if you have boobs of your own, that is super convenient). Mesh Grabber can do this, sculpting tools are much better (part of Premier subscription version).

  • TimbalesTimbales Posts: 2,423

    Timbales said:

    I'd say look at this and see if it will work for you: https://www.daz3d.com/squishy-human-for-genesis-8-and-81-female

    Thanks for your answer! I had already purchased Squishy Humans before for Genesis 8 and 9, but I never got to use it in depth. Does this tool allow me, for example, to simulate the "squeeze" on the breasts and buttocks of my female characters? Because I remember using this tool more to simulate the pressure of the buttocks on chairs when posing a seated character.

    I don't know, I only have it for G8M. If you have it, I'd suggest trying it. If you're trying to do a pose where her arms are impactjng the breasts, you may have to improvise with some simple cylinders that are close in shape to the upper and lower arms to make it happen.
  • MelanieLMelanieL Posts: 7,721

    Or for G8F there's Sickleyield's Pinchers and Pokes - I dont have it, but it looks as if it might do something like what you want.

  • Magic Dragon 3DMagic Dragon 3D Posts: 146

    MelanieL said:

    JWolf's Breast Control Expansion (G9) has some pressure morphs.

    Interesting, I'll take a look. Thanks. Can you tell me if there is something similar for G8F and G9F, but for the buttocks region? 

  • Magic Dragon 3DMagic Dragon 3D Posts: 146

    Squishy said:

    Imo you are much better off altering the geometry by hand, looking at references (if you have boobs of your own, that is super convenient). Mesh Grabber can do this, sculpting tools are much better (part of Premier subscription version).

    It seems that Daz is not very perfect for simulating pressure and tightness in soft areas of the body from what I've heard. Apparently, the result would be better if done in other softwares like Blender.

  • Magic Dragon 3DMagic Dragon 3D Posts: 146

    Timbales said:

    Magic Dragon 3D said:

    Timbales said:

    I'd say look at this and see if it will work for you: https://www.daz3d.com/squishy-human-for-genesis-8-and-81-female

    Thanks for your answer! I had already purchased Squishy Humans before for Genesis 8 and 9, but I never got to use it in depth. Does this tool allow me, for example, to simulate the "squeeze" on the breasts and buttocks of my female characters? Because I remember using this tool more to simulate the pressure of the buttocks on chairs when posing a seated character.

    I don't know, I only have it for G8M. If you have it, I'd suggest trying it. If you're trying to do a pose where her arms are impactjng the breasts, you may have to improvise with some simple cylinders that are close in shape to the upper and lower arms to make it happen.

     I'll see what I can do with this script. If it doesn't work, I'll look for other alternatives.

  • Magic Dragon 3DMagic Dragon 3D Posts: 146

    MelanieL said:

    Or for G8F there's Sickleyield's Pinchers and Pokes - I dont have it, but it looks as if it might do something like what you want.

     I had seen this product before once, it is very good at simulating skin pinching.

  • SquishySquishy Posts: 707

    Magic Dragon 3D said:

    Squishy said:

    Imo you are much better off altering the geometry by hand, looking at references (if you have boobs of your own, that is super convenient). Mesh Grabber can do this, sculpting tools are much better (part of Premier subscription version).

    It seems that Daz is not very perfect for simulating pressure and tightness in soft areas of the body from what I've heard. Apparently, the result would be better if done in other softwares like Blender.

    It's very complex to simulate with physics and imo you will spend a huge amount of time learning the prerequisite import/export stuff and the blender specific "how do I make this hard mesh behave like a boob with physical accuracy" and setting up the collision and animating that. Whatever works best for you I can't say but I know from experience that's a huge set of prerequisites even when you already know what they are and where to go learn them.

  • MissLeahMissLeah Posts: 207

    There's this product as well: https://www.daz3d.com/ghost-dynamics, which might work for you.

  • kprkpr Posts: 303

    This might also work for you: https://www.daz3d.com/morph-master

  • SquishySquishy Posts: 707

    Heads up for these various products that use the Smoothing modifier: they will only ever push the character's mesh inwards, they don't create bulges that protrude outwards and don't simulate squash/stretch. Not to say they are never useful but you should be realistic about what they can do before you buy them.

  • Magic Dragon 3DMagic Dragon 3D Posts: 146
    Squishy said:

    Magic Dragon 3D said:

    Squishy said:

    Imo you are much better off altering the geometry by hand, looking at references (if you have boobs of your own, that is super convenient). Mesh Grabber can do this, sculpting tools are much better (part of Premier subscription version).

    It seems that Daz is not very perfect for simulating pressure and tightness in soft areas of the body from what I've heard. Apparently, the result would be better if done in other softwares like Blender.

    It's very complex to simulate with physics and imo you will spend a huge amount of time learning the prerequisite import/export stuff and the blender specific "how do I make this hard mesh behave like a boob with physical accuracy" and setting up the collision and animating that. Whatever works best for you I can't say but I know from experience that's a huge set of prerequisites even when you already know what they are and where to go learn them.

    For more complex situations, the solution seems to be to learn how to use other software to create more advanced things. Exporting a 3D model from Daz to Blender (or another 3D software), making morph adjustments there and re-exporting it to Daz, sounds like a better option for more advanced details, but that's the thing: if you don't have the knowledge, you'll be more limited and may need to learn some tutorials to master another software or a certain feature of it.
  • richardandtracyrichardandtracy Posts: 7,121
    The only bit of clothing where I've noticed good micro pressure morphs is the Isla Bikini. It is tied to that clothing only. To make more widely applicable ones, you need to model stuff, as suggested by @Squishy. Regards, Richard.
  • richardandtracyrichardandtracy Posts: 7,121
    Thinking about it. Using the smoothing modifier is possible. Shrink clothes onto the figure and convert to morph, then have an internal torus or similar modelled shape grow bigger inside the character for the bulgy bits with a smoothing modifier applied to the character to deform the character outward. It may be useful to create a copy of the clothing with a suitable torus built in to do the bulge and squeeze with the smoothing modifier at the same time, convert to morph and then render with the torus free clothing . Regards, Richard.
  • SquishySquishy Posts: 707

    Having tried that route at various times myself, honestly you screw around with it more in trial and error than you do just deforming the mesh by hand with Dformers or with Mesh Grabber/sculpting tools.

  • CybersoxCybersox Posts: 9,272

    There are a number of products at Renderotica that handle these tasks, and many of them work quite well. Just go to their store catalog and look under "Naughty Bits"... but be aware that the site and many of the products sold are extremely adult in nature and the promtional images are VERY NSFW.   As to how they work, some are specifically crafted morph sets, while others are geografts that can be set to collide and deform against the hands of a figure or other items, and some of the products combine both systems and may have even more useful features.  Lately I've been using a product by Meipe called Breastacular which falls in to the latter camp, as it includes such bonus features as a wide variety of unique nipple morphs, conforming to the rigging of the original figure, and a selection of custom body piercings and dedicated gravity morphs.    

  • richardandtracyrichardandtracy Posts: 7,121
    Squishy said:

    Having tried that route at various times myself, honestly you screw around with it more in trial and error than you do just deforming the mesh by hand with Dformers or with Mesh Grabber/sculpting tools.

    Will confess I've not tried it often (OK, more than once) and that was for a simple issue, so I wasn't bothered about the time taken. I can see how it old become slow & tedious. Regards, Richard.

  • rymei10rymei10 Posts: 2

    I'm a bit of a newbie myself but almost all the files mentioned here use mesh grabber / the same method to simulate pressure. If you're doing animated work the best thing we've found is using dforce on the breast and hands to create collision physics. If it's just a single render then yeah those other tools work fine.. just not for animation (speaking strictly for G9 animation on my part).

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