How to create a "squeeze" effect on breasts and buttocks
Magic Dragon 3D
Posts: 146
Hello everyone! I had asked in the Products thread if anyone knew of any product for G8F/G9F that simulated the "squeeze" effect on the female characters' breasts and butts, but unfortunately I didn't get any answers, and it seems that there is no product like that from my latest research I did on certain online stores.
I am a NSFW artist who creates 3D renders/comics, similar to artists like Pegasus Smith, Daval3D, MandoLogica and others. I started creating comics this year, and I plan to improve my work by adding a little more realism to my characters, so I would like to know how to create a "squeeze" effect when the breasts and buttocks are pressed by someone or another object. Is it possible to do this with Daz using the native resources? I talked to some users who also make 3D comics, and they told me that they don't usually use Daz resources, but rather do it outside using some software like ZBrush or Blender. If anyone can help me with this question, I would appreciate it!

Comments
Thanks for your answer! I had already purchased Squishy Humans before for Genesis 8 and 9, but I never got to use it in depth. Does this tool allow me, for example, to simulate the "squeeze" on the breasts and buttocks of my female characters? Because I remember using this tool more to simulate the pressure of the buttocks on chairs when posing a seated character.
JWolf's Breast Control Expansion (G9) has some pressure morphs.
Imo you are much better off altering the geometry by hand, looking at references (if you have boobs of your own, that is super convenient). Mesh Grabber can do this, sculpting tools are much better (part of Premier subscription version).
Or for G8F there's Sickleyield's Pinchers and Pokes - I dont have it, but it looks as if it might do something like what you want.
Interesting, I'll take a look. Thanks. Can you tell me if there is something similar for G8F and G9F, but for the buttocks region?
It seems that Daz is not very perfect for simulating pressure and tightness in soft areas of the body from what I've heard. Apparently, the result would be better if done in other softwares like Blender.
I'll see what I can do with this script. If it doesn't work, I'll look for other alternatives.
I had seen this product before once, it is very good at simulating skin pinching.
It's very complex to simulate with physics and imo you will spend a huge amount of time learning the prerequisite import/export stuff and the blender specific "how do I make this hard mesh behave like a boob with physical accuracy" and setting up the collision and animating that. Whatever works best for you I can't say but I know from experience that's a huge set of prerequisites even when you already know what they are and where to go learn them.
There's this product as well: https://www.daz3d.com/ghost-dynamics, which might work for you.
This might also work for you: https://www.daz3d.com/morph-master
Heads up for these various products that use the Smoothing modifier: they will only ever push the character's mesh inwards, they don't create bulges that protrude outwards and don't simulate squash/stretch. Not to say they are never useful but you should be realistic about what they can do before you buy them.
Having tried that route at various times myself, honestly you screw around with it more in trial and error than you do just deforming the mesh by hand with Dformers or with Mesh Grabber/sculpting tools.
There are a number of products at Renderotica that handle these tasks, and many of them work quite well. Just go to their store catalog and look under "Naughty Bits"... but be aware that the site and many of the products sold are extremely adult in nature and the promtional images are VERY NSFW. As to how they work, some are specifically crafted morph sets, while others are geografts that can be set to collide and deform against the hands of a figure or other items, and some of the products combine both systems and may have even more useful features. Lately I've been using a product by Meipe called Breastacular which falls in to the latter camp, as it includes such bonus features as a wide variety of unique nipple morphs, conforming to the rigging of the original figure, and a selection of custom body piercings and dedicated gravity morphs.
Will confess I've not tried it often (OK, more than once) and that was for a simple issue, so I wasn't bothered about the time taken. I can see how it old become slow & tedious. Regards, Richard.
I'm a bit of a newbie myself but almost all the files mentioned here use mesh grabber / the same method to simulate pressure. If you're doing animated work the best thing we've found is using dforce on the breast and hands to create collision physics. If it's just a single render then yeah those other tools work fine.. just not for animation (speaking strictly for G9 animation on my part).