RTX Pro 6000 (Blackwell) selling for $11,000+ (retail)

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Comments

  • JPJP Posts: 97

    RexRed said:

    Gordig said:

    RexRed said:

    The gist is, a bridge that would export the whole scene, like Diffeomorphic. I am almost done paying for the FXJanga suite (Embergen etc...). Even Diffeomorphic does not know what to do with VDBs (Blender), some metal textures/marble (shaders), dual lobe hair, fire/transparencies, glass, and the figure materials often do not export well (while Ultra Scenry is completely out of the question)... etc.

    Different programs and different rendering engines have different capabilities. Custom shaders will need to be rebuilt in whatever program you're exporting to. "Dual lobe" is not a type of hair, but a shader that be used for hair in DS; the strand-based hair can be exported, but seemingly not through (Daz's implementation of) FBX. Some programs/rendering engines use cutout opacity, while others use alpha. Every time I export something to a different program, I do so with the full expectation that I will need to rebuild shaders, and I might need to export multiple times, sometimes using different file formats.

    USD export would address many if not most of these issues, so that's what we should really be pushing for, rather than a specific Omniverse bridge. You're also referring to Diffeomorphic rather than Daz's own Blender bridge, so you seem to be aware of the limitations of Daz's own solutions.

    The whole point I am trying to make is; wouldn't it be nice if we did not have to rebuild shaders. That moving things from one app to another was a unified standard.

    Jpg's, word documents formats, and video formats are generally standardized.

    Without these standards the internet would not be possible. We need a 3D internet with standardized formats as well.

    Not just objs and vdbs but scenes too.

    Welcome to the Matrix! ;)

  • kyoto kidkyoto kid Posts: 42,161

    ...hmm, that brings the build I mentoned above down to 12,530 USD..

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