How can I modify clothing in blender which has multiple objects parented to it?
So I have learnt to sculpt and modify single piece clothing, but the one I want to modify now has 10 separate buttons attached as objects which will cause a vertice mismatch if I export the shirt with the buttons and then importing as a morph to the shirt.
I could export each individual button along with the base shirt and then import the morph for each individual item but that will be very time consuming, is there an easier way to do this?

Comments
Why do you want to export/import the buttons?
They are probably attached with Rigid Follower Nodes, so can be moved as needed.