Organizing Resale-Legal Morphs in Daz Studio: Seeking a Global, Scalable Workflow
"Organizing Resale-Legal Morphs in Daz Studio: Seeking a Global, Scalable Workflow"
Hi all,
I’ve been working to organize my morphs in Daz Studio in a way that lets me easily identify and use only those that are legally safe for resale — namely merchant resource (MR) morphs and the default Daz morphs from Genesis Starter Essentials. My end goal is to speed up character creation while keeping everything legally clean.
Here’s a breakdown of where I’m at and what I need help with:
WHAT I'M TRYING TO DO
• Build a streamlined workflow that lets me quickly locate morphs I’m allowed to use in models for resale.
• Include both:
-
Merchant Resource morphs I’ve legally acquired.
-
Default Daz morphs that come with Genesis Starter Essentials (not for baking, but usable otherwise).
• Make this organization global, not just per-scene.
WHAT’S NOT WORKING
GLOBAL ORGANIZATION TOOLS ARE LACKING
Favorites, custom categories, etc. seem to be saved per scene or figure, not globally.
I want something that works across all projects — not just clever scene-specific workarounds that fall apart later.
IDENTIFYING THE DEFAULT MORPHS IS A PAIN
Once you install additional content, it’s almost impossible to tell which morphs came from Genesis Starter Essentials.
I even installed Daz on a second PC with nothing but the Genesis base to try and isolate the defaults.
I created a model with all default morphs active for reference.
But Daz doesn’t give a built-in way to cleanly export or categorize these morphs globally.
NO CLEAR LIST OF WHAT’S FREE AND USABLE FROM DAZ
Morphs like the “200+” set are easy to identify, but others from Genesis Starter Essentials — while technically usable if not baked — aren’t documented clearly anywhere that I can find.
SCENE TAB ORGANIZATION IS A SECONDARY CONCERN, but if you have good solutions, I'm all ears.
Even when trying to keep things tidy in the Scene tab, parenting quirks or hierarchy bugs often make reusable setup a hassle.
If there’s a workaround for organizing without breaking things, I’d love to know.
WHAT I'M LOOKING FOR
• A way to create and apply global morph categories — or at least some way to flag or filter resale-safe morphs persistently.
• A definitive list of all morphs included with Genesis Starter Essentials (or a reliable way to extract a list of them).
• Tips or tools for efficient MR morph management, ideally that don’t rely on guessing or manually checking every morph.
• Bonus: Any tricks for organizing the Scene tab without creating parenting/instancing issues when reusing content.
WHAT I DON’T WANT
• I’m not looking for a “good enough” hack that falls apart after one project.
• I want something I can trust to work across my whole workflow — even if it takes some setup.
Thanks so much in advance. Even partial solutions or references to threads or tools I may have missed would be a huge help!

Comments
As long as you include only settings (so that the original morph product is needed for them to do anything) then you can use any morph in character creation, though of course the more you use the more required products you have to list and the smaller your potential market.
By categories do you mean paths (groups) in the property listings? Yes, those are local settings - you could update the saved assets, but any update would overwrite your changes. You could save your own version of the figure, with favourites and paths, as a character preset and use that, rather than the default preset or a character, to load it any time you wanted to work on morphing.
The scripts here http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/start#products show how to access product information - that would help with identification, and you could add code to regroup the morphs on-the-fly, which would allow you to use any character preset and then turn it into one organised for creation work.