Add smoothing modifier to figures remove detailed mesh from advanced morph

windli3356windli3356 Posts: 290
edited May 5 in The Commons

Anyway to prevent that? I know smoothing modifer prefer smooth surface, but I need to draw 2 muscled men fighting each other, add smoothing modifier to either charcter will remove all the detailed mesh from morphs like swole and viens, I tried to add more subdivisons and lower the collision value but they don't seem to work.  Any workaround on this?

Post edited by windli3356 on

Comments

  • Richard HaseltineRichard Haseltine Posts: 107,998

    Try keeping the Collision value, which is what you want, and lowering the smoothing iterations, which you don't.

  • SquishySquishy Posts: 707

    You can also try changing Base Shape Matching to Generic, sometimes that works better (e.g. it's better at keeping sharp corners on lower poly cloth)

  • windli3356windli3356 Posts: 290

    Richard Haseltine said:

    Try keeping the Collision value, which is what you want, and lowering the smoothing iterations, which you don't.

    Nice, putting smoothing value to 1 retain 80% of the details but still does what I wanted. Thank you 

  • windli3356windli3356 Posts: 290

    Squishy said:

    You can also try changing Base Shape Matching to Generic, sometimes that works better (e.g. it's better at keeping sharp corners on lower poly cloth)

    I didn't notice the subtle difference till now, thanks, and I love your stuff on renderhub btw.

  • SquishySquishy Posts: 707

    Thanks, please enjoy blush

  • GreymomGreymom Posts: 1,139

    These are great tips, many thanks!

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