Add smoothing modifier to figures remove detailed mesh from advanced morph
Anyway to prevent that? I know smoothing modifer prefer smooth surface, but I need to draw 2 muscled men fighting each other, add smoothing modifier to either charcter will remove all the detailed mesh from morphs like swole and viens, I tried to add more subdivisons and lower the collision value but they don't seem to work. Any workaround on this?
Post edited by windli3356 on

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Try keeping the Collision value, which is what you want, and lowering the smoothing iterations, which you don't.
You can also try changing Base Shape Matching to Generic, sometimes that works better (e.g. it's better at keeping sharp corners on lower poly cloth)
Nice, putting smoothing value to 1 retain 80% of the details but still does what I wanted. Thank you
I didn't notice the subtle difference till now, thanks, and I love your stuff on renderhub btw.
Thanks, please enjoy
These are great tips, many thanks!