Nvidia Iray

da_kovacsda_kovacs Posts: 2

Dear DAZ experts!

Is there anyone who could explain why is my top image from the attached looking as it looks? I was trying to see the difference between Iray and Filament and boy there is a difference indeed. Just not the one I was expecting. I believe the top one (Iray) should reflect how the image would look like before rendering, but it is waaay too exposed. 

If anyone interested, the GPU I have is a Nvidia GeForec RTX 3060. 

Thanks for any help!

image_2025-05-05_213544964.png
1391 x 939 - 670K

Comments

  • Richard HaseltineRichard Haseltine Posts: 107,860

    It loks as if the Headlamp is on (Render Settings>Editor tab, under General - it adds a light shining from the camera when there are no other light nodes in the scene). You probably also wish to adjust tone-mapping (select the Tonemapper Options node and use the Parameters pane, or use the Editor tab of Render Settings) - Iray and Filament Drawstyles are not always in agreement over exposure and so on.

  • da_kovacsda_kovacs Posts: 2

    Richard Haseltine said:

    It loks as if the Headlamp is on (Render Settings>Editor tab, under General - it adds a light shining from the camera when there are no other light nodes in the scene). You probably also wish to adjust tone-mapping (select the Tonemapper Options node and use the Parameters pane, or use the Editor tab of Render Settings) - Iray and Filament Drawstyles are not always in agreement over exposure and so on.

    Hi Richard!

    That was it. I did change the said settings as you advised and it worked just perfectly. Now my image looks as it should. Will keep in mind these settings. 

    Thanks for the help! 

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