Saving morph assets in Studio 4.23/4.24 [Solved]

So for whatever reason, Daz decided to deprecate the "Save / Morph Asset" option in Studio 4.23/4.24, and "Save Modifier Asset" seems to work very differently than what I remember, although it has been quite a while since I needed to use that.
I transferred one single head morph from G8F to G8M using the Transfer Utility and the process described here https://www.daz3d.com/forums/discussion/comment/1866876/#Comment_1866876
As suggested, at the end of the process, I tried to save the morph/modifier asset. It wound up showing me the entire property tree, and all the morphs in the tree, none of which was the morph I was trying to save. So I named the morph asset the way the window seemed to be suggesting, clicked Accept ... and it saved a duplicate of EVERY SINGLE HEAD MORPH into the directory that it had created. Or rather, it tried to; I wound up having to kill the Studio process when it got stuck on a particular character. Thankfully, it does seem to have been doing duplicates and the currently installed characters seem to be OK, so I was able to delete that directory. The one thing it did NOT do was to save the morph that I'd created.
That cannot possibly be the way saving morphs is meant to work.
So once you've actually created the morph, what is the process for saving just that morph and only that morph so that it can be used?
Any information or assistance will be greatly appreciated.
Comments
lol what a baffling change
e: it took me a minute to remember where it actually saves to but yes this works OK with Save As/Support Asset/Modifier Asset, I strongly recommend you only ever do this sort of thing on a dev kit version of the figure to make sure you have all the internal names correct:
Well, maybe dont select every single morph to resave with your product
Sometimes morphs dont show up for me either in that window when trying to save, and Im not sure why. I think save/reload of scene usually makes them appear. It happened to me a few times. (I cant rule out that I was just being blind)
To be fair it is really confusing the first few times you do it because it's super unclear where it's actually going to save the files, you have to just know where to look.
Some links that may help:
http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log_4_23_0_1#4_22_1_94
http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log_4_23_0_1#4_22_1_97
https://www.daz3d.com/forums/discussion/comment/8620281/#Comment_8620281
Thanks everyone for all your help. @barbult and @Squishy helped me understand that I was actually looking in the right place -- the morph was present when G8M was selected, so it had transferred properly -- and what @lilweep said was also key. It turned out that, for whatever reason, the morph simply wasn't showing up in the tree immediately after transfer. I had to save a scene with both G8M and G8F in it to make the morph part of the scene data, exit Studio, go back into Studio and open that scene, and then the head morph appeared in tree where it was supposed to be. I don't know why it worked that way, but the fact that it's happened that way for more than one person at least indicates that it's not purely a "me" thing.
Thank you again for your help!