How to Achieve the Squeezing/Pinching Morph Effect Shown in the Image?
As shown in the attached image (cropped to avoid potential content issues), the hand squeezing the hip creates a very pronounced morph effect. Is it possible to achieve this directly in DAZ? If so, how?
I’ve tried sculpting similar morphs in ZBrush, but the subdivision wasn’t high enough, and the result looked rough. Could Photoshop post-processing be used to enhance this morph effect as seen in the image? Any tips or workflows would be appreciated!
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Comments
if subdvision wasnt high enough, you can increase subdivision...
if you cant load hd morphs, then you dont need to, you dont need a poseable figure for a static render. you can just use your subdivided figure as a static mesh.
There are a few ways to do it but you can do it in Photoshop if you are able to but, inside of Daz you can use https://www.daz3d.com/dforce-squishy-humans-for-genesis-9 ... There is also one for Genesis 8 male and female by the same artist. There can be another way to do it within Daz (I think) but it is more complicated.
Do you mean I should increase subdivisions in ZBrush and then export to DAZ? If so, would I lose all the materials and textures in the process?
Thank you! Do you have any tutorials or tips on how to achieve a similar effect in Photoshop? Much appreciated!
Zbrush is an example of a sculpting software where you would do this yes
Well, they wouldnt be "lost" you just need to transfer them. Obviously this process below assumes your method for exporting and importing a sculpt doesnt remove the Surfaces.
Steps:
1. Import your subdivided and sculpted obj file from Zbrush (or whatever software you suclpted it in)
2. In the surfaces tab for the imported sculpt, add the same shader that was used on your original figure (e.g., Iray Uber, or PBR Skin, etc)
3. Hide the original figure
.4. Copy the surfaces from the original figure to the imported figure. (Right click and copy in surfaces tab of original figure, paste in surfaces tab for imported figure)
Alternatively for making HD morphs there are options on youtube.
I think I messed up a step earlier—I forgot to set up the shader, so copying the surface didn’t work. I’ll try it again following your advice. Thanks!
I might have made a mistake, but I’m not sure. When I increase subdivisions in ZBrush, finish sculpting, and use GoZ to return to DAZ, I choose "Create New Object." However, the newly imported figure only has one surface, so I can’t copy surfaces from the original figure.
If possible, please let me know what I’m doing wrong. Thanks!
GoZ does not preserve groups (I am not sure if this inherent to GoZ or just the way it is implemented). Use OBJ instead, and import materials as groups in the options in ZBrush, but you will need to rename the groups afterwards (unless they have changed it recently ZBrush does not preserve names even if it preserves the actual grouping).