Is there a thread, or forum, or tutorial, or intstiructions about how to prepare DAZ3D figures (for which you've bought a printing liscence) for 3D printing services to make you a solid figure out of resin or whatever material?
To make a human character into a solid piece of resin, you have separate files for the human body shape (which contains eyeballs and eyelashes and teeth etc), and you've got clothing that are put on the figure, and shoes, and hair, etc.
How do you amalgamate all these separate DAZ products into one file so it can be 3D printed in resin? What are the things you have to consider? What are the things you have to do to prepare the files?
I don't know where to start.
Thanks!
Comments
I would go over to the DAZ Blender forum and ask them. Basically, you'll export to Blender and then search or several Blender methods that will all likely have multiple tutorials for you to follow.
Which figure? The recent ones are pretty much ready to print, at least for the base figure, but older ones require some further prep. Clothes and hair will usually require work.
I have printed V3 characters using the Anycubic Photon SLA printer. It was a matter of posing the character in DS, export as obj, convert to STL and scale in the slicer software. Much of the clothing didn't need thickening to solidify it. In many ways the best thing is to do it, and experience the problems and solve them rather than anticipate problems.
The figure below was 90mm high.
(sorry about image quality, my camera refused to focus on the model)
The precision of SLA is much closer than a filament printer, the finish is better, but the down sides are very unpleasant resins, need washing after in unpleasant chemicals, post UV cure (maybe in the sun) is advisable, potential for allergic reactions & they are slow.
Regards,
Richard.
My filament printer is the Creality Ender 3 Pro. It came with a Creality-doctored version of Cura slicing software.
The slicing software accurately shows where printing flaws will occur - such as a clothing item with no thickness being unprintable.
The workflow I have arrived at (so far) will not give the highly polished result you are probably looking for, given that you mention resin printing. It involves an export first to and then from Hexagon followed by an import to (in my case 3d Coat) for conversion to Voxels. I don't know whether Blender sculpting includes voxel sculpting. I have another, phenomenally-powerful, sculpting software called Nomad Sculpt installed on an Android tablet and which only cost a few dollars. That will probably work - but I have not checked.
Here goes anyway. The figure with clothing can be exported to Hexagon as OBJ. In Hexagon, in polygon editing mode, the polygons for eyelashes and for any hair-cap can be selected and deleted. (Just select a few and grow selection (I think it's SHIFT + PLUS key in Windows) If the mouth is closed forget the teeth - eyes also - just leave them. Any hair from DAZ will give problems so I leave the figure bald.
Export as OBJ from Hexagon and import to 3d Coat. In Voxel sclulpting mode sculpt your own hair. Yes, a big ask but it gets to be fun after a few tries squiggling away. The hair will be part of the head. If desired build support structures for extended limbs, pigtails or whaterver - easily made from tubes. Add a base from a flattened cylinder or cube if you wish.
The voxel sculpture can be exported from 3d Coat or whatever as a one-piece object to slice and print.
Alternatively, 3d Coat can split the figure into parts with 'studs' and holes - see image.
This workflow is probably much more suited to my own aim which is to make simple 'biblical age' clothing of my own fitted to my own figures (sculpted from the simple figures which come with 3d Coat perhaps.)
I have much better images of results I could show than the ones I'm attaching but I'd need to go searching through external hard drives. The hair in these images is very poor but much better can be achieved.
I suspect that this won't be of much use but the general point is that Voxels can turn a multiple piece clothed figure into into one.object for slicing. My images show a self-made clothing mesh fitted to a posed figure after being processed in Hexagon and then after it was made into voxels and split up into separate pieces.
I've had decent results exporting from Daz Studio then using Bambu Studio to slice and setup the connector holes and pegs. Pretty straight forward using even Genesis 3 for me.
Thanks for the info. In the images above showing that figure split up, I was experimenting. All four parts were exported in this instance as one .OBJ which meant that I had to separate them to be scaled and each part needed to be positioned in the slicer software to get the best auto-generated support structures. That led to the task of somehow ensuring that they were all scaled by the same amount. I haven't quite nailed it and its been well over a year since I used the printer ...
I noticed that the OP was looking to hand the figure to printing services, so I hope that he/she hasn't wasted too much time following my mumblings.
The last time I looked, 3d Coat Print was free. It offers the sculpting capabilities of the full package with a limited-size output for printing.
Has anyone every tried 3D printing on of DAZ's houses or botany?