dforce issue with last 2 daz versions

khryss666khryss666 Posts: 42

so this only seems to happen with biscuits kit hair and jam hair 

ive zeroed and recompiled dforce kernals

ive tried with gen 8 and 9

happened in 4.23 and now also in 4.24

ive tried to zero everything i can find before simulation .. it used to work fine but now always looks like its blowing left

any help is appreciated

thanks

Daz Studio 4.24 4_29_2025 1_32_54 PM.png
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Daz Studio 4.24 4_29_2025 2_14_18 PM.png
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Post edited by khryss666 on

Comments

  • SquishySquishy Posts: 707

    When you say "it used to work fine" are you working with a copy of the hair you saved, or a premade scene/scene subset? do you have the character parented to anything? What happens if you use a completely blank figure (try one of the Dev Load figures)?

  • khryss666khryss666 Posts: 42
    edited May 2

    squishy thanks for the reply! ... i have tried to load fresh onto a completley blank figure (even after a fresh install of daz) also tried from saved scene 

    (its probly something simple that when it gets figured out ill feel dumb)

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    Post edited by khryss666 on
  • SquishySquishy Posts: 707

    Would you show a pic of this problem with your timeline showing please?

  • HavosHavos Posts: 5,576
    edited May 2

    I do not have Kit Hair, but I do have Biscuits Jam Hair, and when I tried it in 4.23 I am not seeing the same as you, the hair simulates as expected. See Image

    You could try going into the surfaces tab and reducing the collision offset. I have seen dForced items fly around when the Collision offset is too high.

    Biscuits Jam Hair.jpg
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    Post edited by Havos on
  • khryss666khryss666 Posts: 42
    edited May 8

    thank you havos ..

    squishy .. this time it didnt happen !!!! but i dont think just opening the timeline did anything to it??

    edit ... and i also tried it with a scene that i had with the messed up simulation already simulated .. and it also came out perfect when re simulated!!!

    edit ... tried it with a new figure .. and back to the side swept and all trys do that ... why did it work 2x correctly??

    Daz Studio 4.24 5_8_2025 10_16_13 AM.png
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    Post edited by khryss666 on
  • SquishySquishy Posts: 707

    Iunno ¯\_(ツ)_/¯

  • khryss666khryss666 Posts: 42

    i think i figured out a work around ... if i just simulate , instead of simulate selected (ive always used simulate selected as its way faster) i dont have the issue

  • HavosHavos Posts: 5,576

    khryss666 said:

    i think i figured out a work around ... if i just simulate , instead of simulate selected (ive always used simulate selected as its way faster) i dont have the issue

    I have also had issues with Simulate Selected as well, but I prefer it when working in a larger scene where you only want to simulate against a few objects. 

    I did discover that Simulated Selected does work (at least for me) when you select the static objects first, and the dynamic ones last.

  • SquishySquishy Posts: 707
    edited May 10

    I have literally never used Simulate Selected (it never ocurred to me it might be faster) so I guess I've never encountered this problem before ¯\_(ツ)_/¯

    I've always used "freeze simulation" on individual objects when I don't want to sim everything at once.

    Post edited by Squishy on
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