i want to save a keyframe of a 45-frame strip to start a new file
soapwell
Posts: 41
I've been working with balloon and bomb props, where the fuse/string is highly animated. But I want to be able to take the last frame of one of them and use that as the starting point for more than one new sequence, which means a i want a new file. i couldnt find a way to export the keyframe of the existing animation to a standalone file. looking through the help forums i see people using Export Pose and Export Hierarchical Pose, but neither of these work for me as they apparently only save the variables of the topmost item in the hierarchy, expecting that anything parented to it will be an item of clothing that needs to be fit to it, not an item in itself with its own X/Y/Z rotation variables. So I dont think exporting poses will work for me.
Likewise there are various options like "create key", "delete key", "copy key", and "paste key", but they seem to refer to metadata that is of no use to me rather than the poses of the objects in the keyframes.
Basically Im looking for an "export frame" option, or its closest equivalent. The bomb's fuse is about 20 nodes deep and the balloon's string is 12, so it's extremely tedious to copy the X/Y/Z rotate and translate for each node in the chain by hand every time I find a new pose I want to use as a starting point. I hope someone here can help.
Best regards,
Soap

Comments
i cant delete the post but i am deciding to use Shibashake's method as listed in this thread:
https://www.daz3d.com/forums/discussion/620571/any-way-to-save-one-frame?srsltid=AfmBOoqtsVvkAG2qlw7NavDm8YzSglyY9jROO6RoGX2A7giewGrgTUFU
the one disadvantage it has doesnt seem like it'll bother me since i dont really have a "zero pose" to begin with.
however im curious what the 'saving a single-frame pose preset' option is and why it doesnt seem to work. is it because pose presets can only ever apply to one node, and not a chain of props linked together? because it seems that Pose and even Hierarchical Pose only ever save the variables of the topmost item in the chain.
To be clear, I consider this problem essentially solved, thanks to Shibashake and rto3d, but because I cant delete the post I hope it might help others searching for the same issue.
Best wishes,
Soap
Actually, it looks like the method above isnt going to work quite the way I wanted.
Is it possible to take one object in a scene, and have all of the X/Y/Z rotate parameters given to another object in that scene, or do I need to set them all by hand? In this case I want to have the balloon on the left give its pose to the balloon on the right, and then so on for each of the other four.
Is there a way to get the pose information (the X/Y/Z rotate in particular) into memory so that it can be given to another identical object in the scene, or does the system not recognize them as the same? When I try using the method above, it just gives all of the same information to each node in the hierarchy (so all the poses of the nodes are the same). Thanks to anyone who can help.