Cyborg Shader Decals
jjoyner
Posts: 765
in The Commons
I bought Cyborg Shaders (https://www.daz3d.com/cyborg-shaders) last year and it comes with “4 bonus pages of PNG Decals to add that extra layer of realism.” Would one use the decals by copying desired ones from the PNG file and then pasting them in place in a paint program or in image editing software? Importing one of the image files as a new layer? Something else? Any help would be appreciated. Thanks.

Comments
I would use an iray decal:
https://youtu.be/4fROdn_DMr8?si=-KvM84vgM2IW8AME
or
https://youtu.be/Ldo30VWY7bY?si=wDKIMMC86fXB-nmv
or
https://youtu.be/g19co195gsM?si=t5ftZaMIXeTyrCLf
and https://www.daz3d.com/forums/discussion/75203/wtut-decal-will-s-iray-decal-tutorial/p1
Thanks for the links but I had already watched them months/years ago. I specifically want to know how to use the Cyborg Shaders PNG Decals, though.
They are somewhat generic so there isn't a set way to use them.
Thanks.
They look like they are supposed to be used with an Iray Decal Node in Studio. That's what I would assume. They can be projected onto any surface of any object they are parented to. For me, I would prefer that over messing with texture maps and having to save new copies of them.
Thanks much for your tip that I need to use an Iray Decal Node. With that info, I rewatched Jay Versluis’s video, How to use Iray Decal Nodes in DAZ Studio. I extracted one of the PNG decals that comes with Cyborg Shaders, created a PNG file of it and was able to project it onto a primitive. Now, I need to be able to create a mask for the decal. Jay demonstrated how to do that in Photoshop; I just need to figure out how to do that in Paintshop Pro or GIMP.
With a lot of trial-and error failures, I finally figured out how to make a mask in GIMP and in PaintShop Pro.