Relaxing clothing on models

Is there a way to further relax clothing on a model in the rest position other than the smoothing modifier? It does a decent job, but if you set it too high, the backside of the clothing faces will start poking through. I'm not sure how to tell Daz to ignore certain areas/material zones when doing this, if that's even possible. An example of this would be the police uniform for G3M, which I use on my G8M. It form-fits TOO well, conforming to any muscles they have on their body. Whenever I crank up the smoothing modifier (around 10 to 20) to fix this, the areas like the shoulder patches deform horrifically as well. I'm not too concerned about buttons (which also go haywire), as I port all my work over to Blender and can recreate those pieces there.

Comments

  • LinwellyLinwelly Posts: 6,067

    Some clothing items come with a preset to loosen them, you find that in the parameters -> Actor : for example Expand All etc though in some cases it looses it's function when fitted to a different figure than the original intended figure

    you probably already found the collission item when you scroll further down from the smoothing modifyer, this should be set to the figure that ies wearing the item. This will  take care of unwanted poke through

    in the worst case you can hide the limb that is not covered in a nice way under the clothing item

     

  • 3Diva3Diva Posts: 12,001

    In addition to what Linwelly said, you can try to dForce it - just stopping the dForce early after it's smoothed just a little bit. You could also try using Mesh Grabber if you have it. But since you're porting over to Blender anyway, you could also do a little smoothing there if you prefer. 

    If you plan on using the uniform a lot, I recommend making any adjustments to it while the figure is in the default pose, and create and save a morph for the uniform.

  • SquishySquishy Posts: 719
    edited April 2025

    There isn't a single solution for this because clothing models have to be welded together to work well with dForce, and if the person who modeled it left any gaps, these will open up during dynamic simulation. Also any loose bits like buttons or buckles etc. will melt/fall off unless you do *quite a lot* of extra work to support that. It's generally going to give you the best-looking results though.

    worth pointing out, Blender also does dynamic cloth and although D|S is honestly pretty good at this, Blender is probably at least as good:

    https://docs.blender.org/manual/en/latest/physics/cloth/index.html

    Post edited by Squishy on
  • xyer0xyer0 Posts: 6,376

    My solution for that, using the same outfit, was to dial in body morphs (using this & this) that had size without details so that pec definition, etc. would not be transferred to the clothing. I used arm muscularity and vascularity morphs for the forearms (since the shirt is short-sleeved), and I loosened the clothing with its included morphs.

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