Cloth not following breast graft pose morph.

I have breast graft - breastacular for G9.
The pose is a character folding her arms, pushing big breasts.
Something like this: https://prnt.sc/aSVaBGauizY7
But the cloth doesn't follow the breast graft pose morph.
It seems ti follows the shape of morph of the original breast.
What is the solution?
Post edited by James on
Comments
Graft rather than graph, I assume?
If the graft has bones which are not on the base figure then the clothing will not be set to follow them, if that is how the adjustment is being made..
There're three BL_Breastacular Fit_ morphs on G9, try dialing them. Increase Smoothing Iterations on the clothing if needed.
If there's still poke-thru, add a geo-shell to G9, hide it. Set clothing's Collision Item to the geo-shell ~~
In Simulation Settings, you may want to try changing Collision Mesh Resolution to VIEWPORT rather than the default Base, it may be that the mesh of the geograft is too small to collide with the base garment mesh.
Yeah, unfortunately, there is no good solution, and Miepe is not planning on doing anything else with it other than the three dial-in morphs. They work on reasonable sizes, but do not work that well if you go into the unrealistic. If you are doing animations, Genesis 8 is your best bet. You will be fighting with Genesis 9 till you are blue in the face using the Miepe products. I was so excited to see Genesis 9 come out, and was buying everything left and right, then one issue after another. My solution, which I do not recommend, is that I bought a subscription to Marvelous Designer and I fit all my clothing in that program. It is expensive. That is all I use the program for. If Daz came out with a simulation engine like they have, I would gladly give them the $50 a month. But I don't see that happening. It is 10x better than D-Force and you can fit, drape, cover, hang, drop any clothing item, and have complete real-time control over it.