I have found that with this release and the last one when resaving a scene with changes Studio hangs. It does save the scene but the program requires a restart.
For me, previous Alpha build was corrupting a saved figure. G8F with genital geograft saved from Alpha loads with said geograft shoved up into her abdomen. Same if you load it from 4.24.
Repeatable recreatable dform crashes on this weeks build. When moving the default tool with the field parented too it.
Do people really move the tool about without the field parented after first spawning it? I've always found it annoying that it isn't.
Could you explain it a bit more please, e.g. steps to replicate.
Load Genesis 8 dev build.
Load a pant type object.
From the window menu, panes/tabs open the dform pane.
Create New.
Parent the field to the D-former base.
Drag the D-former base's X or Y paramater to move the base for a second or two.
Please report it.
It does seem odd to parent the field to the base - the base sets the centre for scale and rotate, so it may well need to be moved after the field is in place to adjust the final effect (which would move a parented field too). I can see it would suit soem workflows (especially if mainly using translations of the dForm), but I think it would be a problematic default behaviour.
Version 6.25.2025.23807 doesn't allow me to select key items in the timeline. I am trying to delete "bad" keys (i.e., values I inadvertently set), and cannot select them (left click on the unhighlighted key) to delete. When I first noticed this, I assumed that DS had messed something up internally, so I saved the scene, and restarted DS and reloaded the scene. I still could not select them. I tried a different scene, and I cannot select keys there, either.
The previous version (22607) works fine (in this respect).
I can confirm that the same is happening on the Mac version, dropping back to previous version.
Are you using the filtering? This is the almost only area in which changes have been made, and much of that was expsoing UI tyo access features that had been there for a while.
Version 6.25.2025.23807 doesn't allow me to select key items in the timeline. I am trying to delete "bad" keys (i.e., values I inadvertently set), and cannot select them (left click on the unhighlighted key) to delete. When I first noticed this, I assumed that DS had messed something up internally, so I saved the scene, and restarted DS and reloaded the scene. I still could not select them. I tried a different scene, and I cannot select keys there, either.
The previous version (22607) works fine (in this respect).
I can confirm that the same is happening on the Mac version, dropping back to previous version.
Are you using the filtering? This is the almost only area in which changes have been made, and much of that was expsoing UI tyo access features that had been there for a while.
I am not intentionally using the filtering. I am not interested in the filtering..
I am trying to use it the same way I've always used it -- just clicking on the key to select it. It's possible the unasked-for filtering is preventing this from working the way it used to work, which I would regard as a bug.
Version 6.25.2025.23807 doesn't allow me to select key items in the timeline.
Yep. I just installed it. That's a show-stopper for me since my dForce workflow relies on doing this.
First time I've had to abandon one of the alpha releases; some of the bugs were bad but I could work round them. Not this one (maybe "keymate" could be ported; it was always a useful work-round for timeline bugs.)
There's an odd bug since last few versions where using activepose tool via the scene view on an item sometimes poses them now in "reverse direction" than what you would expect, when you drag it with your mouse. Or sometimes barely nothing happens.
Atleast on chain-like items this happens pretty often.
Also with the last version i'm unable to select individual keyframes in timeline, like others noted.
Version 6.25.2025.23807 doesn't allow me to select key items in the timeline. I am trying to delete "bad" keys (i.e., values I inadvertently set), and cannot select them (left click on the unhighlighted key) to delete. When I first noticed this, I assumed that DS had messed something up internally, so I saved the scene, and restarted DS and reloaded the scene. I still could not select them. I tried a different scene, and I cannot select keys there, either.
The previous version (22607) works fine (in this respect).
I can confirm that the same is happening on the Mac version, dropping back to previous version.
Are you using the filtering? This is the almost only area in which changes have been made, and much of that was expsoing UI tyo access features that had been there for a while.
I am not intentionally using the filtering. I am not interested in the filtering..
I am trying to use it the same way I've always used it -- just clicking on the key to select it. It's possible the unasked-for filtering is preventing this from working the way it used to work, which I would regard as a bug.
The Context menu Delete key works for me only if the Play Head is on a keyed frame and only on that key. The delete key button at the bottom of the pane still works normally for me, however.
Version 6.25.2025.23807 doesn't allow me to select key items in the timeline. I am trying to delete "bad" keys (i.e., values I inadvertently set), and cannot select them (left click on the unhighlighted key) to delete. When I first noticed this, I assumed that DS had messed something up internally, so I saved the scene, and restarted DS and reloaded the scene. I still could not select them. I tried a different scene, and I cannot select keys there, either.
The previous version (22607) works fine (in this respect).
I can confirm that the same is happening on the Mac version, dropping back to previous version.
Are you using the filtering? This is the almost only area in which changes have been made, and much of that was expsoing UI tyo access features that had been there for a while.
I am not intentionally using the filtering. I am not interested in the filtering..
I am trying to use it the same way I've always used it -- just clicking on the key to select it. It's possible the unasked-for filtering is preventing this from working the way it used to work, which I would regard as a bug.
The Context menu Delete key works for me only if the Play Head is on a keyed frame and only on that key. The delete key button at the bottom of the pane still works normally for me, however.
For me the delete keys at the bottom of pane is always greyed out. This is in "advanced view" with the timeline.
Right click -> delete keys seemingly does nothing at all. I just cant select anything - ie cant mark them yellow.
Yes, that! Especially the disappearing manipulator and the broken Undo are absolutely infuriating. They seem to be linked, when the manipulator disappears, I know it's time to shut down the program and restart it, or the broken Undo will screw me over.
I got hit by the undo-bug also, nothing registers to undo suddenly. But I think i found a semi ok workaround, just create a simple daz script (or just run it in the script ide directly) with the following:
clearUndoStack();
Run that, and it clears the undo history completely - which of course isnt great - but after that undo history works properly again, at least for me. Better than restarting at least.
Version 6.25.2025.23807 doesn't allow me to select key items in the timeline. I am trying to delete "bad" keys (i.e., values I inadvertently set), and cannot select them (left click on the unhighlighted key) to delete. When I first noticed this, I assumed that DS had messed something up internally, so I saved the scene, and restarted DS and reloaded the scene. I still could not select them. I tried a different scene, and I cannot select keys there, either.
The previous version (22607) works fine (in this respect).
I can confirm that the same is happening on the Mac version, dropping back to previous version.
Are you using the filtering? This is the almost only area in which changes have been made, and much of that was expsoing UI tyo access features that had been there for a while.
I am not intentionally using the filtering. I am not interested in the filtering..
I am trying to use it the same way I've always used it -- just clicking on the key to select it. It's possible the unasked-for filtering is preventing this from working the way it used to work, which I would regard as a bug.
The Context menu Delete key works for me only if the Play Head is on a keyed frame and only on that key. The delete key button at the bottom of the pane still works normally for me, however.
For me the delete keys at the bottom of pane is always greyed out. This is in "advanced view" with the timeline.
Right click -> delete keys seemingly does nothing at all. I just cant select anything - ie cant mark them yellow.
Are you trying to select actual keys (The T in a circle or whatever) or the multi-key marker (the square+triangle shape)? I can select only the latter, in 4 you are right that the multi-key marker can be acted on to get rid of all keys at once.
BUG: Mac: Your complex figure stops updating and the interface becomes extremely laggy: Turn off Mesh Smoothing
How complex? What Drawstyle? Is the view far from the world centre? Interactive updating of Mesh Smoothing has always been slow for some items, is this worse than in DS4?
BUG: Mac: Your complex figure stops updating and the interface becomes extremely laggy: Turn off Mesh Smoothing
How complex? What Drawstyle? Is the view far from the world centre? Interactive updating of Mesh Smoothing has always been slow for some items, is this worse than in DS4?
Mesh Smoothing "Interactive Update" set to ON is a viewport performance killer. Some products are delivered with the setting on, so it may be happening without a user knowing. Turning it OFF will improve those things greatly.
The Context menu Delete key works for me only if the Play Head is on a keyed frame and only on that key. The delete key button at the bottom of the pane still works normally for me, however.
For me the delete keys at the bottom of pane is always greyed out. This is in "advanced view" with the timeline.
Right click -> delete keys seemingly does nothing at all. I just cant select anything - ie cant mark them yellow.
Are you trying to select actual keys (The T in a circle or whatever) or the multi-key marker (the square+triangle shape)? I can select only the latter, in 4 you are right that the multi-key marker can be acted on to get rid of all keys at once.
Umm, I only now tried to select individual keys like T - those I can click on and delete. But I cant interact with the "multi key" markers at all. The ones that are visible by default without expanding anything.
Sounds like its working in reverse way for you?
But even with the indivual keys like T etc, trying to "lasso" multiple items doesnt work. Ctrl-select does, though.
The Context menu Delete key works for me only if the Play Head is on a keyed frame and only on that key. The delete key button at the bottom of the pane still works normally for me, however.
For me the delete keys at the bottom of pane is always greyed out. This is in "advanced view" with the timeline.
Right click -> delete keys seemingly does nothing at all. I just cant select anything - ie cant mark them yellow.
Are you trying to select actual keys (The T in a circle or whatever) or the multi-key marker (the square+triangle shape)? I can select only the latter, in 4 you are right that the multi-key marker can be acted on to get rid of all keys at once.
Umm, I only now tried to select individual keys like T - those I can click on and delete. But I cant interact with the "multi key" markers at all. The ones that are visible by default without expanding anything.
Sounds like its working in reverse way for you?
No, that was what I was trying to say I saw.
But even with the indivual keys like T etc, trying to "lasso" multiple items doesnt work. Ctrl-select does, though.
The Context menu Delete key works for me only if the Play Head is on a keyed frame and only on that key. The delete key button at the bottom of the pane still works normally for me, however.
For me the delete keys at the bottom of pane is always greyed out. This is in "advanced view" with the timeline.
Right click -> delete keys seemingly does nothing at all. I just cant select anything - ie cant mark them yellow.
Are you trying to select actual keys (The T in a circle or whatever) or the multi-key marker (the square+triangle shape)? I can select only the latter, in 4 you are right that the multi-key marker can be acted on to get rid of all keys at once.
Umm, I only now tried to select individual keys like T - those I can click on and delete. But I cant interact with the "multi key" markers at all. The ones that are visible by default without expanding anything.
Sounds like its working in reverse way for you?
No, that was what I was trying to say I saw.
But even with the indivual keys like T etc, trying to "lasso" multiple items doesnt work. Ctrl-select does, though.
Yes, I see this too.
Ok, one workaround for me is that I can right click on item, or a sub property of one on the timeline and then "select -> select all item keys" .
It is a bit slow though and always selects all frames. But it helps with some cases.
BUG: Mac: Your complex figure stops updating and the interface becomes extremely laggy: Turn off Mesh Smoothing
How complex?
The drawing goes into an infinite loop, repainting over and over, you can see the hair, traps and other parts flicker. There is also sometimes a progress bar in the lower right that repeats over and over. This didn't happen in earlier versions. I consider this a bug.
BUG: Mac: Your complex figure stops updating and the interface becomes extremely laggy: Turn off Mesh Smoothing
How complex?
The drawing goes into an infinite loop, repainting over and over, you can see the hair, traps and other parts flicker. There is also sometimes a progress bar in the lower right that repeats over and over. This didn't happen in earlier versions. I consider this a bug.
That sounds like Mesh Smoothing with a lot of iterations, in whichc ase it happens in DS 4 as well. It is a bug if something is not working as designed, if working as designed is not helpful in certain situations (as may be the case if this is just the Mesh Smoothing iterations) then it is a feature request.
I installed the latest Alpha build. It recommends running Update and Merge Menus, but that still deletes and empties menus for me. I didn't expect otherwise yet, but still, it is disappointing to continue to have this problem.
So I tried a new experiment. After Update and Merge Menus deleted and emptied my menus, I saved that Workspace and then I added two custom actions back to Favorites menu. Then I saved that Workspace. Then I did Update and Merge Menus again, and again, it deleted the two actions that I had just added back to favorites. I still have a lot of custom toolbars in my Workspace. Maybe they are problematic. It would be nice to get some feedback on what the cause of this problem is.
New related problem: I disabled all custom toolbars in the F3 Activities.. I saved the layout. I reloaded the layout. I opened F3 again and all the toolbars show that they are enabled again. Why didn't they stay disabled?
If I shut DS and repen it, all those toolbars are back again. They will not stay disabled.
I cannot select any key frame on the time line at all. Left click does not work, box select does not work. Am I doing something wrong or is this a bug? Because this makes the time line unusable.
Comments
Could you explain it a bit more please, e.g. steps to replicate.
I have found that with this release and the last one when resaving a scene with changes Studio hangs. It does save the scene but the program requires a restart.
Load Genesis 8 dev build.
Load a pant type object.
From the window menu, panes/tabs open the dform pane.
Create New.
Parent the field to the D-former base.
Drag the D-former base's X or Y paramater to move the base for a second or two.
Please report it.
For me, previous Alpha build was corrupting a saved figure. G8F with genital geograft saved from Alpha loads with said geograft shoved up into her abdomen. Same if you load it from 4.24.
It does seem odd to parent the field to the base - the base sets the centre for scale and rotate, so it may well need to be moved after the field is in place to adjust the final effect (which would move a parented field too). I can see it would suit soem workflows (especially if mainly using translations of the dForm), but I think it would be a problematic default behaviour.
Are you using the filtering? This is the almost only area in which changes have been made, and much of that was expsoing UI tyo access features that had been there for a while.
With which Tool(s) and Tool Settings? Which Drawstyle(s)? How many Vieewports and panes are open, using which views? What is slow?
I am not intentionally using the filtering. I am not interested in the filtering..
I am trying to use it the same way I've always used it -- just clicking on the key to select it. It's possible the unasked-for filtering is preventing this from working the way it used to work, which I would regard as a bug.
Yep. I just installed it. That's a show-stopper for me since my dForce workflow relies on doing this.
First time I've had to abandon one of the alpha releases; some of the bugs were bad but I could work round them. Not this one (maybe "keymate" could be ported; it was always a useful work-round for timeline bugs.)
Same here. These Alpha builds have been remarkably problem-free for the most part.
There's an odd bug since last few versions where using activepose tool via the scene view on an item sometimes poses them now in "reverse direction" than what you would expect, when you drag it with your mouse. Or sometimes barely nothing happens.
Atleast on chain-like items this happens pretty often.
Also with the last version i'm unable to select individual keyframes in timeline, like others noted.
The Context menu Delete key works for me only if the Play Head is on a keyed frame and only on that key. The delete key button at the bottom of the pane still works normally for me, however.
For me the delete keys at the bottom of pane is always greyed out. This is in "advanced view" with the timeline.
Right click -> delete keys seemingly does nothing at all. I just cant select anything - ie cant mark them yellow.
I got hit by the undo-bug also, nothing registers to undo suddenly. But I think i found a semi ok workaround, just create a simple daz script (or just run it in the script ide directly) with the following:
clearUndoStack();Run that, and it clears the undo history completely - which of course isnt great - but after that undo history works properly again, at least for me. Better than restarting at least.
Universal tool, Iray preview, only one viewport. Slow as in lower FPS than previous build when you pan and zoom. Single G8F figure in the scene.
Are you trying to select actual keys (The T in a circle or whatever) or the multi-key marker (the square+triangle shape)? I can select only the latter, in 4 you are right that the multi-key marker can be acted on to get rid of all keys at once.
Thank you.
BUG: Mac: Your complex figure stops updating and the interface becomes extremely laggy: Turn off Mesh Smoothing
How complex? What Drawstyle? Is the view far from the world centre? Interactive updating of Mesh Smoothing has always been slow for some items, is this worse than in DS4?
Mesh Smoothing "Interactive Update" set to ON is a viewport performance killer. Some products are delivered with the setting on, so it may be happening without a user knowing. Turning it OFF will improve those things greatly.
Umm, I only now tried to select individual keys like T - those I can click on and delete. But I cant interact with the "multi key" markers at all. The ones that are visible by default without expanding anything.
Sounds like its working in reverse way for you?
But even with the indivual keys like T etc, trying to "lasso" multiple items doesnt work. Ctrl-select does, though.
No, that was what I was trying to say I saw.
Yes, I see this too.
Ok, one workaround for me is that I can right click on item, or a sub property of one on the timeline and then "select -> select all item keys" .
It is a bit slow though and always selects all frames. But it helps with some cases.
The drawing goes into an infinite loop, repainting over and over, you can see the hair, traps and other parts flicker. There is also sometimes a progress bar in the lower right that repeats over and over. This didn't happen in earlier versions. I consider this a bug.
That sounds like Mesh Smoothing with a lot of iterations, in whichc ase it happens in DS 4 as well. It is a bug if something is not working as designed, if working as designed is not helpful in certain situations (as may be the case if this is just the Mesh Smoothing iterations) then it is a feature request.
I installed the latest Alpha build. It recommends running Update and Merge Menus, but that still deletes and empties menus for me. I didn't expect otherwise yet, but still, it is disappointing to continue to have this problem.
So I tried a new experiment. After Update and Merge Menus deleted and emptied my menus, I saved that Workspace and then I added two custom actions back to Favorites menu. Then I saved that Workspace. Then I did Update and Merge Menus again, and again, it deleted the two actions that I had just added back to favorites. I still have a lot of custom toolbars in my Workspace. Maybe they are problematic. It would be nice to get some feedback on what the cause of this problem is.
New related problem: I disabled all custom toolbars in the F3 Activities.. I saved the layout. I reloaded the layout. I opened F3 again and all the toolbars show that they are enabled again. Why didn't they stay disabled?
If I shut DS and repen it, all those toolbars are back again. They will not stay disabled.
I cannot select any key frame on the time line at all. Left click does not work, box select does not work. Am I doing something wrong or is this a bug? Because this makes the time line unusable.