In search of a particular shader function

Ken OBanionKen OBanion Posts: 1,455
edited April 15 in Daz Studio Discussion

I posed this question many moons ago, and since then, several iterations/incarnations of DAZ Studio have appeared on the scene.

I am looking for a functionality that Poser offers in what they call a 'Blend' node, in its Materials Room.  Essentially, the node accepts two paraameters -- in my scenario, two 2D texture maps -- with another parameter that allows the node to be animated, with a value between zero and one, said value changing, over time, in the course of an animation.

Effectively, using that Blend node, an object can change its surface texture, from one to the other; in short, using that Blend node, you can change a figure's skin texture, from a mortal human, to a frothing-at-the-mouth monster, through the course of an animation sequence.

I have been searching for such a node in DAZ Studio, but I have never been able to find a shader-builder node with similar functionality.

Does such a thing even exist?

And if not, how deeply into DAZScript would I need to delve, to create one of my own?

I'll share, if I can pull it off!

Post edited by Ken OBanion on

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