head morph split

Hello everyone.

Im not super advanced with daz, but I've been working in it for some time.

Ive purchased a model (gen9) that has an issue with morphs. The head morph will only work properly when the body morph is applied as well. The thing is, I do not want to use the body morph.

I tried so far: exporting the body under the influence of both as an object, (I made sure the resolution is at base, I toggled off all the eyes, mouth etc.) when I loaded it back in it had the exact same issue but now with the distorted body. I tried head shape splitting, but its incredibly hard to make it look good because the model is so stretched. my first attempt made a giraffe, my second made a small head with incorrect neck placement. Im willing to use Zbrush if I must, but I need to know what I might be doing wrong. 
Ah I also used shape rigger plus to check if the issue is with armature, it did nothing to fix it. 

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Comments

  • crosswindcrosswind Posts: 9,564
    edited April 15

    It seems to be a wrongly-made product. And because the character is taller than G9 Base, if you used HeadSplit dFormer, you would get a "giraffe".

    You can, first of all, make the character have the same height as G9 Base by dialing the property Proportion Height. Export it to OBJ with Base Res.. 

    Load a fresh G9 Dev Load and HeadSplit dFormer, import OBJ as a head morph with Morph Loader Pro + Attenuate by....   Then you should be able to get the correct result.

    If you find the head morph is still small, try dialing Proportion Head Size to some extent.

    BTW, Shape Rigger has nothing to do with the above workflow... it's used for Adjust Rigging to Shape as well as ERC Freeze ~~~

    Post edited by crosswind on
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