Eyelid problem with conversions G8>G9 v. G9>G8
Laurita
Posts: 262
Just curious: Why does this problem only appear when I convert G8(.1) to G9 but won't appear in the opposite direction?
I am using manual conversions following Jay Versluis' method but tried ManFriday's converter as well. With same results obviously.

Comments
Yes, especially with Pose Controls of Eyes Closed, Eye Blink... because the joints / weight maps related to Eyelids on G8 are much complex than G9. (ss 1 ~ 2)
No mattter the way you use, i.e. Fit Suit method or ManFriday's script, they basically use the same way of transferring weight with Clones... so the result will almost the same ~~
Edit: However, there'll be also imperfection / deformation related to Eyelids... in the cases of converting G9 to G8... just to different extent depending the character morphs. I usually have to fix them in both of the cases to make them more perfect.
That's actually very interesting, because it may explain why I find G9 expressions less convinving than G8's.
That's why I am converting G9 to G8 in the first place. Never would have thought that DAZ would simplify things from one generation to the next.