build plugin for mac
I just created a plugin for windows successfully, how we can make for Mac? beside configuring cmakelist, what should i install? does DazStudio has specific SDK for the Mac?
Post edited by MehdiZangenehBar on
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I just created a plugin for windows successfully, how we can make for Mac? beside configuring cmakelist, what should i install? does DazStudio has specific SDK for the Mac?
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I think you would need a Mac, there is certainly a Mac version of the SDK.
so, it is not possible using Windows directly or Mac on Virtual Machine?
I don't know if a Mac VM would work - if such things exist, under another OS, it is certainly possible. I mainly meant, as far as I know, you cannot compile Mac plug-ins on a Windows OS system.
As the SDK is too old, what is the highest operation system we can use while other dependencies are available? like XCode, Cmake,...?
It's certainly going to almost all change soon when the Studio 2025 SDK comes out but right now I am using an Intel iMac (2020) with MacOS 10.15.7 Catalina and XCode version 12 to make Mac plug-ins for Studio. Then I'm compiling the Windows version on Windows 10 inside a VM on the iMac. I'm not sure how later versions of MacOS can currently be used (I tried a few times a couple years ago to upgrade the OS on the iMac and it completely borked my development environment - so gave up and am still using a very nearly obsolete MacOS).
Sorry for late response, I tried several version and several settings. but in my recent setup, I installed macOS 15 Sequoia on virtual machine on windows.everything works perfectly.