build plugin for mac

I just created a plugin for windows successfully, how we can make for Mac? beside configuring cmakelist, what should i install? does DazStudio has specific SDK for the Mac?

Post edited by MehdiZangenehBar on

Comments

  • Richard HaseltineRichard Haseltine Posts: 107,860

    I think you would need a Mac, there is certainly a Mac version of the SDK.

  • so, it is not possible using Windows directly or Mac on Virtual Machine?

  • Richard HaseltineRichard Haseltine Posts: 107,860

    I don't know if a Mac VM would work - if such things exist, under another OS, it is certainly possible. I mainly meant, as far as I know, you cannot compile Mac plug-ins on a Windows OS system.

  • As the SDK is too old, what is the highest operation system we can use while other dependencies are available? like XCode, Cmake,...?

     

  • HowieFarkesHowieFarkes Posts: 624

    It's certainly going to almost all change soon when the Studio 2025 SDK comes out but right now I am using an Intel iMac (2020) with MacOS 10.15.7 Catalina and XCode version 12 to make Mac plug-ins for Studio. Then I'm compiling the Windows version on Windows 10 inside a VM on the iMac. I'm not sure how later versions of MacOS can currently be used (I tried a few times a couple years ago to upgrade the OS on the iMac and it completely borked my development environment - so gave up and am still using a very nearly obsolete MacOS).

  • Sorry for late response, I tried several version and several settings. but in my recent setup, I installed macOS 15 Sequoia on virtual machine on windows.everything works perfectly.

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