Posing any hair?
Is it possible to rig any mesh hair (not dforce or strand based hair) and pose it freely without bothering with deformers, dforce, or creating custom morphs in external apps? Not all hair has morphs to pose it. It'll give a lot more control if can just right it and pose the bones. Please advise.

Comments
Technically, yes ~~ but rigging and morphing are different techniques, with different workflows.
- Rigging: You need to create custom bones and face groups on the hair as needed. Assign face group to bone(s) and paint weight on the bone(s) that you want to rotate (pose).
- Morphing: you don't have to create any custom bones but just send the hair to external modeling / sculpting softare, e.g. Blender. Make the hair shapes as needed and import them as Morphs onto the hair by using Morph Loader Pro.