Getting close to push-button art?
daveso
Posts: 7,883
It was always a joke around here of trying to get to the point of push-button art, but have we finally gotten there? I've noticed a couple products now that include scenes already set up and included render settings. Stonemason's new Seaside product does, A Village by the Sea | Daz 3D as does the new product by Linday Mediterranean Beach Scenes | Daz 3D Click render settings and viola, instant scene. Hit render button. I think I've scene a couple of others as well. It makes things quick and esay but takes your own vsual creativity away in my opinion. You don;t even have to design your scene, or even viaulaize a scene really. Suppose they could be used as a jump off point maybe. I do like the Stonemason product as well as Linday's pose set, especially that boat..That baby is very nice.

Comments
There is nothing new about ready-to-render scenes.
Given how many Stonemason scenes come with cameras and render settings, this seems no different and to me is just Stonemason showing some of the good angles and lighting for his products to give buyers a starting point to work from if they choose to. And as Richard said there are other ready-to-render scenes either as part of a product or as a separate addon for a product. I find it convenient for stuff like character pics when I don't want to spend time getting the environment ready.
A script or plugin that could load random items from user defined categories would be fun though.
For a very basic example I assign sofa's and chairs furniture to "Furniture" and characters to well "characters" then click the "make art button" and it loads random pieces from my inventory in various positions/poses.
If the chair had a pose set that came with it the plugin could apply the pose to the character and group or parent them together so the pose and chair match up with very little adjustments. Not accounting for character shapes of course.
It wouldn't be perfect, but one could get lucky clicking the button and actually end up with something they like.
I think the render settings and cameras and such are just very helpful to get you started on an environment when it's new and you don't quite know your way around in it yet. One always ends up changing everything in the end anyway, in my opinion.
I'm glad I put all the promo scene files in all of my sets back in the day..
I have also added "What You See Is What You Get" (WYSIWYG) scene files represented by the promos, with cameras and lighting included, in my environment set for numerous years. It's just practical usage and a good starting point to continue from.
I use the scene sets both you provided a lot, thank you for including them.
i guess i just love to trudge along and do it myself. at least the arrangement and contents of the scene. I do use pose products and lighting, but I often wonder why. But as many, I get impatient to get a scene rendered.
Well, there has been always this challenge with Stonemason-scenes:
How to present it in a unique way?
That is one of the advantages of using DS - we can pretty easily get ccontent to fill in the bits we are bad at or find uninteresting, leaving us free to concentrate on the bits we do find interesting or rewarding. Essentially we can specialise as much as we want and "collaborate" with other ecellent artrists to end up with the finished image.
Put a character in the pre-made scene and it's new right?
The reason, why it is a challenge is, that Stonemason not only has some of the best scene sets, but also the best camera angles and lights with his scenes.
So, hard to beat and do somezhing unique.
....he is a professional CG artist and it shows in both his promos and camera angles provided. i also love the fact he provides "clay renders" in his promos to show the detail.
If you've found good camera anglrs and lighting to show off your scene, why wouldn't you include them with the product? People who want to use them (either as-is or as a jumping off place) can do so, and those that don't can delete/ignore them.
But... we already have push-button art!
I learned a lot about setting the mood with light and getting an interesting angle from Stonmasons presets, which I then could use creatively in all of my render works. This is what I use the presets mostly for, learn how things are done because ti allows you to experiment with something that is already good, so what's the essence of it