Look At My Hair Reader -- What is the purpose?

What is the purpose of the free Look At My Hair Reader? I read the promo text and still do not quite understand.

Comments

  • SimonJMSimonJM Posts: 6,100

    It allows you to make use of presets made by other people without the need to purchase the full LAMH product.

  • jakibluejakiblue Posts: 7,281

    And you only need the FREE LAMH to use all the awesome hair/fur presets in AM's products

  • fixmypcmikefixmypcmike Posts: 19,719

    RawArt also has products that include LAMH hair.

  • rnollmanrnollman Posts: 310

    I am confused. The Kangaroos and Joeys from AM promo says that it requires the Look At My Hair product. That would seem to indicate that I need to buy Look At My Hair also. But is seems to me that you are saying that if you have the Look At My Hair player (which is free) you do not need to buy the Look At My Hair product (which is 50 bucks). Is that true? How does the Look At My Hair player actually work?

  • fixmypcmikefixmypcmike Posts: 19,719

    The free player only allows you to use presets made by others.  The full plugin lets you create your own and also to export it as fibermesh or .obj for use in other render engines.

  • SimonJMSimonJM Posts: 6,100

    How it works I have no clue, but the player will let you use any LAMH preset (many of which come with products, such as those mentioned by Fixmypcmike) but not to make changes to it (changing length, colours, etc.)

  • rnollmanrnollman Posts: 310

    Now it is beginning to make sense. Exporting in other formats such as obj that can be import to Bryce (possibly). So if I buy an AM product like Kangaroo and Joeys, I just click on the presets and I am ready to render in Iray or 3Delight. The limitation is that I am limited to the hair presets that AM offers in the package. I could buy any figure, another Kangaroo figure and use Look At My Hair to create my own version with different colors and lengths of hair placed in different parts of the body. I could start with a Genesis male or female and create a werewolf using the Look At My Hair plugin.

    I assume that I then save the .DUF file with my own version of a figure with these modifications.

    What AM is doing is starting with a figure and using Look At My Hair to create his product (by creating LAMH files as presets). That is similar to using Bryce scene files to create .HDR files and creating a product that offers a bunch of .HDR files. Am I correct? I could find a Kangaroo figure that some other person offers and do my own hair using Look At My Hair. AM is just doing a very expert job of placing the right mix of parameters using the Look At My Hair plugin to make a more realistic and compelling figure, saving me the time of creating my own. I assume the AM creates the original animal figures himself (but maybe not?).

  • fixmypcmikefixmypcmike Posts: 19,719

    Yes, AM creates the animal figures himself.

    The LAMH Player only supports 3delight -- for Iray you need the full plugin to export to fibermesh.

  • rnollmanrnollman Posts: 310

    I am getting stuck on the export thing. If I start with a genesis male and run the Look At My Hair plugin and add hair to the figure and colors and so on, when I am ready to render the scene with the figure, how does Iray know about the fibermesh file?

  • Kendall SearsKendall Sears Posts: 2,995
    edited February 2016

    As other's have said, the FREE player allows you to the the Look At My Hair presets that come with many products, or the free presets at our website http://www.furrythings.com to add real hair/fur to your figures that have supported presets.  The Full Plugin allow you to add hair/fur/grass/etc to ANY object you wish.

    In order to use the LAMH FiberHair Feature (Iray compatible hair that doesn't kill your machine) you will need the Full Plugin.

    Kendall

    Post edited by Kendall Sears on
  • SimonJMSimonJM Posts: 6,100

    One of the export options is to fibremesh.  To start with the hair is 'virtual', you need to export it to one of the supported formats before it can actually be seen by a render engine (you can export to renderman curves, which can only be seen by 3Delight; .obj format and fibremesh, thos elast 2 being usable by render engines other than 3Delight, such as Iray and luxRender).

  • SimonJM said:

    One of the export options is to fibremesh.  To start with the hair is 'virtual', you need to export it to one of the supported formats before it can actually be seen by a render engine (you can export to renderman curves, which can only be seen by 3Delight; .obj format and fibremesh, thos elast 2 being usable by render engines other than 3Delight, such as Iray and luxRender).

    Just to be pedantic:  The Renderman Curves will also render in the Free Pixar renderman (with a few adjustments -- 3DL vs Pixar code differences, or a LAMH update :wink:)  The FiberHair can be used in literally ANY 3d package.

    Kendall

  • rnollmanrnollman Posts: 310

    OK. So I run the Look At My Hair plugin, add my hair modifications to a figure and export the file as fibermesh file. When I render in Iray, how does it know about the fibermesh file? Does the fibermesh file show up in the Scene window just as a hair preset would show up?

  • rnollman said:

    OK. So I run the Look At My Hair plugin, add my hair modifications to a figure and export the file as fibermesh file. When I render in Iray, how does it know about the fibermesh file? Does the fibermesh file show up in the Scene window just as a hair preset would show up?

    If you have the full plugin, you can have it attach the fiberhair directly to the figure, or save it to a file to attach(import) later.  We recommend doing it just before render.

    Kendall

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