Material, Surfaces, Shaders and Textures naming and storage

Hi all.

How does Daz handle materials/surfaces?

Let's say I have cube with Surface A and texture maps. I have another cube with Surface B but the exact same textures and shader / settings (copy / paste from first cube). Does Daz store the textures twice (once per object) or once? I guess my question is, does the naming of surfaces on different objects affect how much space textures take up in VRAM.

Thanks! 

 

Comments

  • felisfelis Posts: 5,751
    edited March 21

    It will reference the textures and only have it one time in memory. Each surface will then reference the texture.

    Post edited by felis on
  • felis said:

    It will reference the textures and only have it one time in memory. Each surface will then reference the texture.

    Thanks! I was hoping this was the case. 

Sign In or Register to comment.