Material, Surfaces, Shaders and Textures naming and storage
alexander.naghiu
Posts: 24
Hi all.
How does Daz handle materials/surfaces?
Let's say I have cube with Surface A and texture maps. I have another cube with Surface B but the exact same textures and shader / settings (copy / paste from first cube). Does Daz store the textures twice (once per object) or once? I guess my question is, does the naming of surfaces on different objects affect how much space textures take up in VRAM.
Thanks!

Comments
It will reference the textures and only have it one time in memory. Each surface will then reference the texture.
Thanks! I was hoping this was the case.