Side scrolling game style camera - going nuts

Hey all - I'm trying to render an environment in a "long and thin" strip (the final image is something like 8192x1080px) which should serve as a scrolling background for a game stage. 

The issue I'm having is that if I set the camera, say, dead centre of the scene, the perspective (obviously) changes the farther away from the centre you get either side. That is undesirable, since the camera in-game follows the player. I guess that what I need is some form of isometric view; I've tried disabling the camera perspective, but it makes the whole scene flat as a pancake without any hint of depth. 

I guess I could take multiple pictures moving the camera just a little bit each time and stitch them in Photoshop or maybe some AI-aided program...but I'd prefer to have one single take, if possible. 

Any ideas? Anyone managed to do something like this?

 

Comments

  • Richard HaseltineRichard Haseltine Posts: 108,000

    I would think you might want a series of flat images, for fore/mid/background, with transparency so you can see through the gaps (export as PNG or Tiff). Then you can move them at different speeds, to give a parallax effect.

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