Parenting Distorts object - SOLVED
hesperasmith
Posts: 57
I'm trying to parent some accessories to a character's hair, these have worked fine previously, but when I try with this new hairstyle they suddenly distort when parented. Parent In Place doesn't stop it, nor does parenting a null to the hair first and parenting the accessory to that.
Any idea how I can stop this from happening?
Partenting error.jpg
1558 x 648 - 265K
Post edited by hesperasmith on

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I'm not so sure but how did you parent it to the hair ? It seems to me a rigged result rather than parented.
And which hair product are you referring to ?
I parented it by using the right-click change parent option like always, and I am parenting it to the specific bone of the hair that it needs to follow, like always. The hair is the Wind Warrior hair for Genesis 8 Female.
The accessory is 3 objects with no rigging, just the beads parented to the ring.
I tried parenting two Props to the bone :lPigtail 03, I found no issue on my side ~~ I have no idea why they're twisted on your side, which is odd...
This at least helped me track down the problem, it's that I have the scaling altered on that section of the hair to make it fit.
Normally that's not a problem because the scaling that's already on the parent doesn't normally apply to things parented to it afterwards.
Ah....that's it. But scaling a rigged bone may not be a good idea in some cases. Morphing can be a better way.
Ah, I solved it!
Baking the joint rotations of the hair before parenting the accessories to it stops the previous scaling from being carried over.
Good trick indeed !