Half solved: Unusual tiny mouse pointer in viewport

rosselianirosseliani Posts: 506

Depending on which tool I use, my pointer (bone and arrow) turns tiny when I hover in the viewport.

It returns to its normal size (arrow or hand) as soon as I leave the viewport with my mouse.

New feature or bug?

Does anyone know how to fix this?

 

Post edited by rosseliani on

Comments

  • crosswindcrosswind Posts: 9,552
    edited March 15

    This feature has been long-standing there in DS, for a decade+ I think ~~ yea, as you said, because the mouse pointer follows the Tool that is activated.

    I don't think there's a way to tweak them... unless Daz Development team re-make the pointer with bigger size and recompile the main app. or DLL files or sth.

    Post edited by crosswind on
  • rosselianirosseliani Posts: 506
    edited March 15

    crosswind said:

    This feature has been long-standing there in DS, for a decade+ I think ~~ yea, as you said, because the mouse pointer follows the Tool that is activated.

    I don't think there's a way to tweak them... unless Daz Development team re-make the pointer with bigger size and recompile the main app. or DLL files or sth.

    I guess it didn't bother me before. I have Daz Studio on another computer, the bone and arrow pointer is twice as big.

    So in my case it's a bug, the pointer size changed yesterday. It is really tiny now.
    Thanks for the info!

    Post edited by rosseliani on
  • rosselianirosseliani Posts: 506
    edited March 16

    I found this thread on reddit, looks like it is a similar problem:

    https://www.reddit.com/r/Daz3D/comments/125rdg6/annoying_issue_in_daz_with_the_cursor_is_there/

    Post edited by rosseliani on
  • rosselianirosseliani Posts: 506

    Uninstall and reinstall Studio didn't solved the issue.

  • rosselianirosseliani Posts: 506

    As I can't make a screenshot including the pointer, I had to take a picture with a camera:

    pointer2.png
    3117 x 2085 - 7M
  • crosswindcrosswind Posts: 9,552

    Ah, I got it. That is smaller than what I can see on my side. Its size should be as same as those icons on its right in you screenshot. Odd~

  • rosselianirosseliani Posts: 506

    I found a screenshot tool that allows you to include the pointer. It's built into the excellent "IrfanView" software.
    Strangely, my screenshot renders the pointer at its normal size!

    Pointer1.jpg
    282 x 289 - 21K
  • Joe2018Joe2018 Posts: 290

    I had a similar problem a while ago in many programms. The reason was a third party mouse driver which needs an update.

    Since that I actived also the option to show the pointer position when push the "STRG" Key.

    Maybe this will help you.

  • rosselianirosseliani Posts: 506

    Joe2018 said:

    I had a similar problem a while ago in many programms. The reason was a third party mouse driver which needs an update.

    Since that I actived also the option to show the pointer position when push the "STRG" Key.

    Maybe this will help you.

    Thank you for the infos.

    I checked my mouse driver, it's up to date.

    My issue seems to occur only in Daz Studio, at least for the graphic softwares I use frequently (GIMP, Photoshop, Blender, etc).

  • rosselianirosseliani Posts: 506
    edited March 19

    Half solved, if I move my Daz Studio UI window to my second screen (wich is drived by an Intel GPU), my pointer size gets back to normal.

    So my problem certainly  comes from Nvidia or Microsoft. The culprit is not Daz Studio.

    Updating the Nvidia driver didn't solved my tiny pointer issue.

    Post edited by rosseliani on
  • memcneil70memcneil70 Posts: 5,296

    @rosseliani, this might not be helpful but I have two monitors for my MacMini M4 one an HP 27xi Display that is a 27 in, at 1920 x 1080 and the other an Apple Studio Display also 27in, at 5120 x 2880. When I move my pointer between the two it changes size, much larger on the HP, smaller on the Apple. Daz Studio is also larger if I move it to the HP, instead of on the Apple. I have had to do this the past few days as my allergies have swollen my eyes and it is very hard to read/see on the Studio Display. Of course I can increase the size of the pointer if I need to, but then it gets so large it is clumsy in D|S.

  • MonkeMonke Posts: 9

    Sounds like a problem with Windows scaling.

    When you have a high resolution monitor, Windows (or an app) can scale up the UI elements to make things look crisper and not puny, so in this case the monitor where the mouse cursor becomes smaller may have a larger scaling factor / higher resolution. The way this works is Windows sends a multiplier to the application to tell it to make things bigger. To add to the mess, applications can also sometimes implement their own scaling factor solution and ignore inputs from the operating system.

    When you have two monitors with different resolutions, Windows can sometimes not apply scaling to everything consistently. Also when you start an application on one monitor, and move the window to another, I've found the scaling behaviour can be inconsistent (ie, the application remembers the scaling from the monitor it was started on).

    You can define the scaling, but I am not sure you can change the scaling per monitor (or per application).

    You could try going into System -> Display (part of "control panel", you can type "display" in the start menu to search for it) and tweaking the "Scale" option. Hopefully there is a way to set a different value per monitor. There may be other related options, but at the moment I don't have a second monitor connected to test it out and only see one Scale value to define.

    I did not see any scaling options in the NVidia control panel.

    I also wouldn't entirely rule out a mouse software problem. Not one that necessitates updating the software, but perhaps there is a scaling configuration option in the mouse driver software itself that is interfering with Windows default behaviour.

  • rosselianirosseliani Posts: 506

    Monke said:

    Sounds like a problem with Windows scaling.

    When you have a high resolution monitor, Windows (or an app) can scale up the UI elements to make things look crisper and not puny, so in this case the monitor where the mouse cursor becomes smaller may have a larger scaling factor / higher resolution. The way this works is Windows sends a multiplier to the application to tell it to make things bigger. To add to the mess, applications can also sometimes implement their own scaling factor solution and ignore inputs from the operating system.

    When you have two monitors with different resolutions, Windows can sometimes not apply scaling to everything consistently. Also when you start an application on one monitor, and move the window to another, I've found the scaling behaviour can be inconsistent (ie, the application remembers the scaling from the monitor it was started on).

    You can define the scaling, but I am not sure you can change the scaling per monitor (or per application).

    You could try going into System -> Display (part of "control panel", you can type "display" in the start menu to search for it) and tweaking the "Scale" option. Hopefully there is a way to set a different value per monitor. There may be other related options, but at the moment I don't have a second monitor connected to test it out and only see one Scale value to define.

    I did not see any scaling options in the NVidia control panel.

    I also wouldn't entirely rule out a mouse software problem. Not one that necessitates updating the software, but perhaps there is a scaling configuration option in the mouse driver software itself that is interfering with Windows default behaviour.

    Thank you for answering and help!

    Changing the screen scaling doesn't solve anything; it just changes the size of the text and icons.
    Since the tiny pointer only affects certain tools I rarely use (Universal, Rotate, Translate, Scale, Surface Selection, Spot Render, and Active Pose), I can work without any major difficulties.

  • It's not a scaling problem. Its a DAZ problem,

    In every other program from Adobe to Autodesk or Blender you don't have this problem.

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