Reminder of how to save out an INJ and REM
RAMWolff
Posts: 10,373
Reminder of how to save out an INJ and REM from within DAZ Studio. I found some discrepencies with my Gino morphs and went into the Property Hierarchy editor and removed the areas that were making things not work as they should but now I need to know how to overwrite the current INJ and REM's I have for the Body, Head and Full Body setups. It's been years so my brain isn't remembering what I need to do.
Thanks so much
Richard

Comments
Is it possible to save INJ/REM in DS other than Poser ?
Yes, I remember doing it but I can't remember the proper procedural way.
Ah, if so, I'd like to know how-to as well ~~
If it's still in DS then your going to be using the EXP exporter, but I haven't looked at it since beta testing it in early DS3, so memories on how to use it are hazy at best.
Hmm, I'll have a look.
Can't find anything about EXP . Was this built into DS or is this a script? If it's a script, who is it by if you can remember? I have so many scripts. LOL
Found this... fingers crossed that it's what I need...
DAMMIT. The Morph Assets have been depreciated and the option is NOT in the depreciated menu below it. WTF DAZ. What do I do now??
The EXP exporter was part of the Advanced Figure Setup Tools, those tools are part of DS4 so the EXP exporter "should" still be there.
ps the EXP system is how the morph channels for V4.2, M4, K4 and the Subdragon are created.
Check the Scene pane option menu, it should be in the Assets sub menu (assuming you have the pro serial number entered, but if not you wouldn't have any of the content creation tools).
"Morph assets" have been replaced by "modifier assets", so maybe check there?
OK, got out of chat with Josh Darling over on Fb and he instructed me. What a wonderful person he is.
Call me confused ??
You start out asking for help on how to create INJ/REMs in DS, which btw are a Poser "hack", now your "happy" with how to create a DS4 shaping preset.
Two completely different systems.