The Genesis 1 UV connundrum
spearcarrier
Posts: 711
Does anyone remember how Genesis 1, when you got your hot hands on legacy UVs, would detect that UV and just switch?
For me lately that doesn't seem to be the case with other models...
I've been futzing with a Thing, and I want it to use some certain legacy UVs without me manually having to dive in, find the stupid images, and put them in. Sure, those old images aren't as HD, but Cookie's ares are pretty. (I've also been using some objecgts for years and it's such a big pain to update all of the mats ever. Single. time. I go to a new model.) And if I put the Thing out for others, I'd like it to be useful.

Comments
Are you talking about UV sets or textures? For a figure/prop saved in native format with multiple UVs a preset should be able to set the required one (as long as the preset saved that property, referring to the same UV asset file).
Well, I already know how to make the alternative uv textures. So I'm able to make my character's eyes use, say, Aiko 3's eyes... IF I set them manually. Which is the rub.
With Genesis 1, I have memories of clicking the mateiral and it just kind of looking it up and doing things on it's own if you'd gotten the alternatrive uv sets. Sometimes it still does that but not always.
But between different characters, there are different surface areas. 5_Iris vs LIris for example. I'd like to make this project switch back and forth automatically, as in ye Days of Olde. otherwise people would have ot find everything manually.
I've looked for tutorials or any sort of information at all but no dice.
I don't remember it ever working like that, you needed to save a material preset after you set up the surfaces, that way you locked the used UV into the preset.
Genesis uses V4's UV by default, so any Poser preset or old DS1 to DS3 preset will work out of the box, the same isn't true for M4 as none of those presets will change the UV, so you have to do it manually and save a new material preset for it.
With the newer figures Legacy textures wont fit even with the right UV, the surface groups dont fit the same area in UV, so you get texture overlap as well as large gaps, so most need geografts to add extra mesh to allow the textures to fit right, and none of this uses the same internal ID's that your old preset is looking for, so it doesn't work.
I don't remember any method where DAZ Studio would read a map and automatically make a new UV mapping for a Genesis character. The only way I remember it working "automatically" is by having different UV mappings that are installed and using the UV set option. If you applied a character set that used its own UVs, it would automatically switch, is that what you're referring to? Here's the different UV mappings I currently have installed:
Maybe my DAZ was magical! LOL. But when the alternative UVs came out it was even in the description that Genesis would identify what UV it needed and go to it. And it would. And as I said before, it still does...sometimes... I know this because I often open my surfaces tab to change cartooning textures. I work with UVs and textures *a lot*.
Of course of late, the poser pz2's that used to work don't anymore... things have been really messed up for my workflow with the last few updates. It's not a matter of "folders changed" or "that's because you need some plug-in to make it work" or any of the answers to that I've read. They used to work. In the past year or two, they've slowly stopped working on batch at a time.
No, I just need to find a way to make it so that a person who wants to use the old legacy textures I have in mind can go back and forth without struggilng to find the textures in what would have to be a large library if they've been collecting as long as I have. More than one prop with different surface zones is too cumbersome. But you can't stack surface zones, according to the internet.
P.S. omigosh Westerdan, that's... lot of UVs....
There is nothing in a map to say which UV set it applies to, and nothing in a Poser file either. If you have a Poser file with a companion DS preset (a little scroll icon in the top-left corner of the thumbnail) then double-clicking will in fact apply the DS preset, which generally will have the UV set to use.
I've been futzing with just setting a UV setting - because you can save a material to look for a certain UV. But that also would be cumbersome.
Currently I have the zones patterned after Aiko 3, but she's just where I started. She's not where I want to end up.
Oh,and the ds presets have slowly stopped working as well. I've reinstalled DAZ fresh and even gotten a fresh computer through this. I've no explanation for it. I've just been working around it.