Noob here needing help exporting g9 characters to unreal engine for use with unreal animations

How do I export g9 characters into unreal engine 5.1 to 5.5 versions for use with unreal engine (not mocap) animations? A step by step tutorial would be extremely helpful as I've never done this before in my life. First timer here. Kinda want to give it a try

Comments

  • I'm feeling plucky this week so....might as well give it a go 

  • milliethegreatmilliethegreat Posts: 410

    I tried rigging my characters with AccuRig free version but it's limited to 600,000 tris and my characters are well over that. I have the 30 day free trial of character creator but my system gets slammed just by loading the characters. Idk if it's because it's running my k620 quadro instead of my m40 but my computer isn't quite a potato. I do large complex scenes in unreal engine 5.4 on the apu and Daz gpu rendering on the m40 24gb

  • mercutiomercutio Posts: 0

    For the G9 Character this would be your way to go: https://github.com/David-Vodhanel/DazToUnreal

    For proper hair and hair physics: looking for a workflow myself :)

Sign In or Register to comment.