New Question about Scripts written for Daz Studio being used in Carrara

Rashad CarterRashad Carter Posts: 1,807
edited March 15 in Carrara Discussion

Heya everyone!

Bought this product in hopes that it will work in Carrara. Found here:

https://www.daz3d.com/automatic-4-zone-bend-correction-for-genesis-9

However I see that it doesn't work as expected in Carrara perhaps because it is script based. Most likely I.m missing something basic as usual. Any advoce on getting scripted morphs workin in Carrara? Feedback is appreciated as always. Thanks!

Post edited by Rashad Carter on

Comments

  • Rashad CarterRashad Carter Posts: 1,807

    I did a quick search online and was sent to Carrara cafe as usual, and I do see an example of a script. https://carraracafe.com/?s=script

    I am assuming I probably need to manually install the script from DS into a folder where Carrara can access it?

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,838

    the only way I found one can use such things (cannot speak for that one but things like dzfires robots with pistons etc) and dformers is to actually save the poses and animations in DAZ studio in a form Carrara recognises 

    ie use Poser Pose Exporter to create a pz2 file

    it can work on Genesis too but everything needs to be checked 

    it will keyframe and bake transforms and morphs 

    likewise baking aniblocks from the timeline can work, think you need animate2 paid version 

  • ProPoseProPose Posts: 537

    Rashad Carter said:

    Heya everyone!

    Bought this product in hopes that it will work in Carrara. Found here:

    https://www.daz3d.com/automatic-4-zone-bend-correction-for-genesis-9

    However I see that it doesn't work as expected in Carrara perhaps because it is script based. Most likely I.m missing something basic as usual. Any advoce on getting scripted morphs workin in Carrara? Feedback is appreciated as always. Thanks!

     Hi Rashad,

    Just bought this product after reading your post.  I'm a sucker for anything that might help the joint bends of Genesis 9.  And you're right, they don't do anything in Carrara.  but it was on sale, and it's not the worst 8 bucks I've ever spent. What you could do however is to pose the character in DS, applying the morphs, then export as obj and import that into Carrara using the HD plugin. That works for me for static poses, but if your doing anims, then ...

    One product I can suggest the does work to some degree is the 'Natural Movement Pack for Genesis 9'.  Those dials show up in Carrara to give you some control over joint bends.

    Another product is 'Ultimate Natural Bend Morphs 1 or 2.  Those have some effect in Cararra.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,838
    edited March 15

    if going the obj export route, try TheMysteryIsThePoint's Sagan obj series option

    and DCG obj sequence import in Carrara

    can do HDmorphs too and Dforce exports as an obj series and Carrara hair works on it too

    (if grown on the first obj then simulated not hair caps as no bones)

    Post edited by WendyLuvsCatz on
  • ProPoseProPose Posts: 537

    Thanks for that Wendy, I'll have to check those out.  I have the DCG extension.

  • Rashad CarterRashad Carter Posts: 1,807

    Thanks so much Wendy and ProPose! I'm too basic most likely for attempting to create a pz2 file. I'll try the natural bends and see what it can do for me. All the best!

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,838
    edited March 17

    Rashad Carter said:

    Thanks so much Wendy and ProPose! I'm too basic most likely for attempting to create a pz2 file. I'll try the natural bends and see what it can do for me. All the best!

    it's called the Poser Format Exporter and if you bought the what used to be free script from DAZ it's under utilities in the D|S script folder

    https://www.daz3d.com/poser-format-exporter-pfe still available, not free anymore sadly

    note you need to add the file name and extension to your saved pose each time or it will overwrite

    and also put it in your runtime library pose folder

    Post edited by WendyLuvsCatz on
  • 3deedlin3deedlin Posts: 33
    Not to hijack, but how does aniblocks compare to bvh import on Carrara? Thanks.
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