C4D & dForce

I've been using Daz characters and assets in C4D (with iClone) for a while, but finally got around to seeing if dForce would work in the C4D 2025 cloth simulation system, and I have to say I was very pleasantly surprised with my test. The cloth in this outfit has a lot of folds and pleats that I thought would just "go limp" in C4D, but it retained a lot of those. I guess this opens up a whole new set of assets I could potentially use.
Comments
C4D significantly improved its cloth simulations in recent builds, along with a lot of its other physics.