Transplanting body parts between figures

Is it possible to mix figure parts while anchoring the movement properly? Example what I would like to do: load a genesis 1 figure and hide the arm starting from should. Load a genesis 3 figure and hide everything except the arm. Position both figures so the shoulders overlap. So far so good but now the problem starts: how to anchor the visible shoulder to the other figure. It should be similar to a staff, weapon and such. When they are parented to the hand they will always move in relation to the hand position. Is there a way to do this with an arm from a figure inside DS?

Comments

  • Oso3DOso3D Posts: 15,088

    You could parent the first figure to the second figure's chest and use collision to get the skin to somewhat cover the seam.

    But it'll look terrible, most likely.

     

  • mike9mike9 Posts: 69

    Thanks, the parent part works. For collision I tried with the smooth modifier but it changes also the parts further away as I can only apply it to the whole figure and the invisible parts overlap further outside.

Sign In or Register to comment.