Mesh Smoothing animation
NW316
Posts: 79
in The Commons
I am experiencing a problem I've had before an wonder if someone knows a solution. I have a character, Stephanie I am using in an animation and the Lady Shirt wardrobe is set up beautifully for her until I render a movie or image series. There are holes in the mesh which do not appear if I do a single frame render. I can remove part of the model's body parts but not the chest due to the neckline. I've tried multiple settings with the mesh smooth adj. but not found a setting that maintains the renders without breaking down. Any advice?
Thanks!
Don
Zoom in Intro075.png
1146 x 586 - 1M
Calculating179.png
1146 x 586 - 1M
Zoom in Intro.png
1146 x 586 - 1M

Comments
Try to modify the "Collision Iteration" value in the shirt's Parameters.
If it still doesn't work, a little to the "scale" parameter (Just a little). Normally this does the trick. If the Scale parameter isn't listed, just tick "Show hidden" in the Parameters options.
If all else fails or Collision/Smoothing use too many resources I make a transparency map to cut out the areas of the texture that is poking through.