Subsurface Color/Strength Maps?
PhoenixDeFalco
Posts: 71
in The Commons
Hey, all! It's your friendly neighborhood Supernoob Phoenix again. I have a question for you all about Subsurface Color/Strength Maps. I'm using DS4.9, and Age of Armour's Subsurface Base Shader. Does anyone know if it's possible to generate a SSS Color and SSS Strength map from an existing Diffuse color map? For instance, I have alongtimeago's Mei for K4 diffuse map applied to Genesis 1, and would like to apply a SSS Color and Strength map to Genesis to really amp up the quality of my render, but Mei for K4 didn't include any SSS maps. Can anyone help me out? Thanks!
~* Phoenix DeFalco *~

Comments
hi, you can generate a greyscale map in PS or similar via 'desaturate' and 'curves' , plug it into the SSS channel and set a colour, or use 'hue/saturation' for the map and leave the colour as white.
there is a way, just take into your painting app, add a layer and paint on your SSS colour in the areas you want it, then save out as a new image.
There's some debate as to the need of maps like that. In many cases setting subsurface color map the same as the diffuse map seems to work well enough.
I dunno. ;)