Is there an easy way to reduce texture sizes for rendering in IRay

I am using Iray to render a scene with 4 Genesis 2 figures and it seems I do not have enough vram). Is there a way besides manually lowering the texture resolution?

Comments

  • FistyFisty Posts: 3,416
    edited February 2016

    Try messing with those numbers..  might help.

     

    textureresolution.jpg
    628 x 354 - 38K
    Post edited by Fisty on
  • mjc1016mjc1016 Posts: 15,001

    The problem with Iray doing it...it will do ALL the image files.

    So if you have one figure that is the main focus and would like a bit more detail, setting Iray to let's say 2048 will shrink those, too.  And it will also affect some control maps.

    But if you don't want to do them individually and reassign them, it is probably the quickest way of doing it.  The other way is to use something like ImageMagik (http://www.imagemagick.org/script/index.php) to do a wholesale resize operation (make a copy of the textures first...).

  • SzarkSzark Posts: 10,634

    If you have Photoshop you can set up a Batch rezise script. It is really easy to do and there are plenty of tutorials out there to help.

  • srieschsriesch Posts: 4,243

    Texture Atlas could potentially also be used to do a quick mass image resolution resize, although of course it is also combining them, which you may or may not want depending on what you are doing.

  • mjc1016mjc1016 Posts: 15,001
    sriesch said:

    Texture Atlas could potentially also be used to do a quick mass image resolution resize, although of course it is also combining them, which you may or may not want depending on what you are doing.

    For background stuff, that would probably be fine...

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