How to make a light from inside the object and cast shadow on the surface?
in The Commons
Hi there,
I'm trying to make a Native American tent(tipi) with person inside and a source of light. The camera is outside so expected result is to cast the shadow of that person on the surface of the tent.
I was experimenting with lights and material opacity, glass shader, etc. What I'm thinking about is a shader (caustic) or something like that but I'm not experienced enough so any ideas or suggestions are very welcome.

Comments
This is handled by translucence - are you rendering in 3Delight or Iray?
You made me curious how that works in Iray.
Made a quick test scene with
- a cone
- G3F Starter Essentials
- Default Lights and Shaders - Fabric Velvet Red
Diffuse Weight set to 1
Translucency Weight set to 0.5
The .duf with the test scene is attached as a .zip
3delight
@linvanchene
Awesome! Many thanks! I'm going to play with it, yay :)
To get translucency in 3delight use Uber Surface which should be under Shader Presets > omnifrecker > Uber Surface. To apply shader hold Ctrl (CMD for Mac) down when applying shader and choose to ignore replacing maps.
Many thanks !
which render engine did you use as it turned out well.
3Delight - always
LOL
The reason is: rendering time. I have one HP workstation Z230 with:
I was testing Iray with GTX960, 16G RAM and A6 6400K 3.9GHz CPU and the rendering time was tooo long, more than 30 minutes per frame so for 3 min animation 30fps would take 2700 hours or 112 days.
Trying Nviadia Cloud Rendering failed, it won't work easily with Daz3D and there is big buttle neck: each frame is around 200MB so it is around 1.08Tb - how to transfer quickly that amount to remote server?
So I decided to go with CPU rendering only as is lower cost comparing to GPU.
Now, I have network drive with frames(RIBs) and workstation with Puppy Linux(30% faster than windows) and 3Delight processing each frame around 3 minutes or less - acceptable