log file, Asset : could not be loaded
sriesch
Posts: 4,243
After importing my database in DAZ Studio 4.8.0.59, my log file has lots of messages like these for many products. I've not noticed any errors obviously related to them. Any idea what's causing these messages to be logged, or even if I care?
Asset : Props/Animals/SongBird/SongBird.duf could not be located
Asset : People/Genesis 2 Female/Clothing/Hooded Cloak/Materials/Full Circle/Bloodlust 1.duf could not be located
Asset : People/Genesis 2 Female/Clothing/Hooded Cloak/Materials/Full Circle/Bloodlust 2.duf could not be located
Asset : People/Genesis 2 Female/Clothing/Hooded Cloak/Materials/Full Circle/Camelot 1.duf could not be located
Asset : People/Genesis 2 Female/Clothing/Hooded Cloak/Materials/Full Circle/Camelot 2.duf could not be located
Asset : People/Genesis 2 Female/Clothing/Hooded Cloak/Materials/Full Circle/Just Breathe 1.duf could not be located
Asset : People/Genesis 2 Female/Clothing/Hooded Cloak/Materials/Full Circle/Just Breathe 2.duf could not be located
Asset : People/Genesis 2 Female/Clothing/Hooded Cloak/Materials/Full Circle/Maid Marion 1.duf could not be located
Asset : People/Genesis 2 Female/Clothing/Hooded Cloak/Materials/Full Circle/Maid Marion 2.duf could not be located
Asset : People/Brides Gold/Amphora Red.duf could not be located
Asset : People/Brides Gold/Bottle Gold.duf could not be located
Asset : People/Brides Gold/Bottle Red.duf could not be located
Asset : People/Brides Gold/Bottle Short Gold.duf could not be located

Comments
Are those files present in any of your mapped content folders in the relative path listed?
The file SongBird.duf exists, and works fine in DS, but there is no Props/Animals/SongBird . Not sure if that answers your question though.
This is from re-importing metadata? Can you tell from the log whether these messages are from product metadata or user data?
After the end of the list is a message indicating it processed meta-data files, but I'm not sure if that indicates a definitive connection:
...
Asset : Animals/AM/Giant Anteater/Poses/Tail Up.duf could not be located
Asset : Animals/AM/Giant Anteater/Poses/U Turn.duf could not be located
Asset : Animals/AM/Giant Anteater/Poses/Walk.duf could not be located
Processed 907 meta-data files in 2 hours 13 minutes 36 seconds
The hooded cloak textures look like the correct paths, the ones for Brides Gold ate wrong. Does it really take 2 hours for metadata to be re-imported?
There are many more messages than the few I've posted here, but I have no idea if this is a significant issue or not. I was just trying to tie up loose ends on the off chance something might lead to my database import issue, mostly I was just looking at the log file in case there were any additional clues in there and happened to notice these.
It probably does take 2 hours to import metadata, although I haven't timed it, I usually just wander off and do something else for the evening after starting the database import. If that's not normal, perhaps it is due to my weird practice of having separate runtimes for each product? Not a big deal for me, normally it isn't something one would do often.
Sounds like maybe a combination of orphaned entries and all the separate runtimes?
That's probably making the import a lot longer too...
Where/how could I locate orphaned entries? If I run a search for SongBird.duf, it turns up only one (matching) thumbnail, which is not orphaned. Could there be something both orphaned and hidden? Or did you mean something else by "orphaned" than a content thumbnail that is no longer referencing a file and is marked as orphaned?
The orphaned entries would be in the database, itself...
Say you had it, at one point in the base My Library folder, then moved it to /Songbird/(everything else is still the same) but since both locations are mapped folders, the links to the My Library location would be orphaned, even though the item is still found and is 'intact'. Because the requirement that the content folder must be mapped is met, relative paths are in play and if there are several potential paths it could have been and only one that is, the chance that those others are throwing the 'not found' error is pretty high.
Your User Data (or the Product metadata if it has any) can point to more than one path, so if that path is in one of the .dsx files you'll get that error nessage when you re-import metadata, even if there is another, correct path also.
I searched both the userdata_1.dsx and userdata_2.dsx files, and there is only one line that exactly matches "SongBird.duf", the first line of this section:
<Asset VALUE="Animals/SongBird/SongBird.duf">
<Categories>
<Category VALUE="/objects/creatures/birds/songbird"/>
</Categories>
<Userwords>
<Userword VALUE="Songbird"/>
<Userword VALUE="birds"/>
<Userword VALUE="Creatures"/>
<Userword VALUE="objects"/>
</Userwords>
</Asset>
Is it from a product?
Yes, Songbird ( http://www.daz3d.com/songbird ).
Look in the .dsx file for it, if it didn't include metadata but was installed with DIM then DIM would create a .dsx file with the locations it installed to. Was it in .duf format or Poser formats?
It was manually installed into "C:\sean\3D graphics\objects\songbird\Animals\SongBird", so DIM did not create any .dsx file.
The product is in both duf and poser formats.