Hexagon open source

It's a while Hexagon is not receiving updates..

Would be fantastic to have this great tool open-source, so that community can continue it's development and ensure compatibility with latest OS and libraries.

Is something Daz already considered?

Comments

  • LeanaLeana Posts: 12,734

    Threads about "why doesn't Daz make Carrara / Bryce / Hexagon / Daz Studio open source" have popped up multiple times along the years. So yes, Daz most lilely considered it already, and decided against it.

    There might be licensing problems preventing it, or it might simply require too much work to be worth it from Daz point of view.

  • and also, wo would do the development? Why would devs with free time and an interst in 3D work on one of these applications and not Blender?

  • Developers that are using Daz3D may be interested in improving Hexagon because:

    - they use it

    - is simpler than Blender (I guess also the code)

    For Daz is free advertisement and maybe they can get new features / improvements for free.

  • Samuel S.Samuel S. Posts: 329

    leonardo_3285321d said:

    Developers that are using Daz3D may be interested in improving Hexagon because:

    - they use it

    - is simpler than Blender (I guess also the code)

    For Daz is free advertisement and maybe they can get new features / improvements for free.

    It does make sense for hobbyists. Hexagon and Carrara are indeed very simple and easy to use.

    If Blender is a complete solution, then why are Autodesk, Foundry, and other 3D products still in development?

  • 3WC3WC Posts: 1,132

    Samuel S. said:

    If Blender is a complete solution, then why are Autodesk, Foundry, and other 3D products still in development?

  • TorquinoxTorquinox Posts: 4,239

    Cool video

  • NovaNova Posts: 277
    edited November 16

    I work with Blender as well, but I have to admit that many people aren’t familiar with Hexagon. However, anyone who has used Hexagon first and then switches to Blender will quickly notice that, especially in the field of architecture, the workflow in Hexagon is more efficient and much faster. In fact, I don’t know any architects who primarily work with Blender.

    Hexagon is often underestimated. Yet precisely because it avoids unnecessary bells and whistles, it is a powerful and streamlined tool. Its clear structure and focused feature set make it a genuine alternative in many scenarios.... one that certainly deserves more recognition.

     

    “I love Hexagon.”

     

     

     

     

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    Post edited by Nova on
  • "More efficient and much faster" is relative to the application you know better.  Someone who worked in Blender and switched to Hexagon would most likely say the same about Blender over Hexagon, especially when it comes to applying the tools in question.  If you know Blender well, the hotkeys and quick access to the tools make it very fast for modeling.  I used to think 3dsmax was so much more efficient than Blender when I first switched, but then once I really learned the tools and hotkeys in Blender, it became evident that it was at least as fast as Max was.

    I agree, though that there aren't many people using Blender for architecture.  There might be even less (aside from you, of course) using Hexagon for such things.  I think polygon-based modeling packages in general are really only used for visualization in that field.  Correct me if I'm wrong, but I think Rhino, SketchUp, and some other solid modeling packages are far more popular in Arch Viz.  3dsmax might be the only exception.

  • NovaNova Posts: 277
    edited November 18

    You’re absolutely right, “more efficient” really depends on what you’re most familiar with. Many architects naturally choose tools like Rhino, SketchUp or 3ds Max because they’re well-established in that field and fit architectural workflows very well.

    For me personally, Hexagon has always been more of a hobby tool. I just enjoy that old-school vibe, and it’s also a bit nostalgic since my father and I used to experiment with Hexagon together for fun. In that sense, it’s less of a pure modeling tool for me and more of something I feel emotionally attached to. I use Blender too, of course, but Hexagon still feels a bit like home.

    That’s why I appreciate having so many different programs to choose from: everyone can work with whatever feels most intuitive, whether it’s cutting-edge or pleasantly old-school.

    In the end, the result is what truly matters, because all these tools are simply there to help us express our creativity. I always say that you can create a beautiful sketch with a simple pencil just as well as with a Montblanc.

    Post edited by Nova on
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