Applying Opacity to a Group?

I have my scene organized into groups... so Character 1 and all their stuff in a group, character 2 into a different one and so on.

I would like each character to be a different level of transparent.

Can this be done in Daz? (Doing it in photoshop would be simplesque).

(using 3DL).

 

 

Comments

  • fixmypcmikefixmypcmike Posts: 19,707

    Probbly easier to do in Photoshop -- that way you don't have to worrry about whether the eyes and mouth need different treatment than the rest of the figure.

  • mjc1016mjc1016 Posts: 15,001

    Probbly easier to do in Photoshop -- that way you don't have to worrry about whether the eyes and mouth need different treatment than the rest of the figure.

    I wasn't even thinking about that...but even with a group, I can't think of an easy way to get all the surfaces at once.

  • ScavengerScavenger Posts: 2,674

    Well, the real problem in the Photoshop option is the isolating the images for photoshoping....this idea came late in the layout, so while the characters are self contained, getting the lights right while rendering each seperatly would be difficult at a minimum, so I was hoping :D...

    I actually think I have a better idea to try out to get the final idea I want in the scene..

  • mjc1016mjc1016 Posts: 15,001
    edited February 2016

    Do the render in passes...

    Add a shadow catcher and then render the background/stuff that isn't going transparent (shadow catcher off for this one), You set what you want translucent invisible for this render.  Then you turn all that off, turn on the shadow catcher, render the first group.  Then repeat the process for each group.  You leave all the lighting the same the whole time.  Then you take each of those renders and layer them in Photoshop.

    layers01.png
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    layers02.png
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    layers03.png
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    layers04.png
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    Post edited by mjc1016 on
  • ScavengerScavenger Posts: 2,674

    I found where the lights were in my set up and was able to clear out the background, keep the lgihts, and render out a plate with just the characters.

    I can slice and dice that in Photoshop if I decicde to go that way.

    BUT

    The picture I'm doing is one character moving thru it, ala a comic page with multiple action points you'd see in a Spider-Man or Flash comic.

    I had set up multiple versions of the charqacter in the different poses (each in a group) then placed them in the scene. What I'm trying now is I've taken each of the postions and save a pose preset.

    I then turned off all the groups but the starting postion, and using the timeline, keyframed each pose preset. I'm now rendering an image sequence of the animation, so I have all the inbetweens from the keyframes with motion blur on them.

    I'll then combine all of them into a single plate in photoshop, along with the one I mentioned at the top of this post, which will hopefully give me a blurring progression of movement., ala:

     

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