Iray Question
in The Commons
I watch a tutorial on using iRay by Sickleyield. In it she selected everything in the browser. (Probably not the camera and lights). And then she selected all the items in the surface tab. And then she applied the ! iray uber shader. My question is...why do you have to select both. Why can't you just select the surfaces? I'm sure there is a reason, but I can't think of what it is.
I watched this video once before and then I tried it from memory. I know I only selected the surfaces, but when I rendered the scene, everything was all shiny, including the person. So what would have caused that. I thought I used the right shader. But maybe not.

Comments
The object and the surfaces both have to be selected to apply a shader. If you use the surface selection tool (it looks like 3 little cards) it will select both at the same time.
The "selecting twice" thing is because of the nature of shader presets. Normal materials presets made for one particular figure or prop contain the names of all the surfaces in that object, so you only need to select the object. Shader presets are a "swiss army knife" thing, they don't specify a surface name, they apply to any surface, so you must select which surfaces you want to apply it to.