Animating a Keyboard using a MIDI text file

KeironKeiron Posts: 411
edited February 2016 in Art Studio

Hi and Welcome to Animating a Keyboard using MIDI

Please find below a video link showing you how to get started

You will need Casuals great MIDIload script 

MIDI helper latest version is now 2.4

A Text Editor like Notepad

A MIDi text file ie a MIDI file that has been converted to a text file 

A model Keyboard

You can get MIDIhelper here

http://keiron.me.uk/download/MIDI_Helper_ver2.4.xlsb

You can get TextPad here

https://www.textpad.com/download/index.html

You can get mf2t here

http://matsp888.no-ip.org/~mats/software/winunix/midi/mf2t/

You can get MIDICSV from here

http://www.fourmilab.ch/webtools/midicsv/

After downloading I've renamed the MF2t xxxxxx to just Mf2t and placed it in the Program folder on the C drive I've then pointed

MIDIload to that so I can convert the MIDI file from within the program

On Line MIDI to Text converter

http://flashmusicgames.com/midi/mid2txt.php

You can get MIDiload here

https://sites.google.com/site/mcasualsdazscripts5/mcjmidikit

You might also like to get some of his models the 66 and 88 keyboards is very cool, can be fully animated and it's free

Here is a link for the 1 - 16 channel configs for the 88 key Wurkzell

http://keiron.me.uk/download/Wurkzell_Config_310116.zip

Post edited by Keiron on

Comments

  • KeironKeiron Posts: 411

    16  configs for the 88 key Wurkzell link added

    To use

    1. Obtain 88 key Wurkzell keyboard + MIDIload from Casual's site 

    2. Check files with Antivirus of your choice

    3. Unzip to a loction of your choice

    4. Load Wurkzell keyboard into Daz Studio. I'm using 4.9 at this time

    5. Select whole Wurkzell Keybord model

    6. Ensure you have loaded MIDI text file

    7. Using Load locate the unzipped Config files and choose the one with the MIDI channel you want to use

    So if it's a instrument on channel 1 then choose the channel1 text file config. Once its loaded push into timeline once

  • KeironKeiron Posts: 411

    Tutorial Added

    How to position the Generation 2 Genesis 2 figure's Collar Shoulders, Arms , Hands and Fingers.
    Adding fixed points for the Collar Shoulders, Arms, hands
    How to position the fingers to get maximum stretch of the hand using the Hands Carpals, Fingers and Thumbs

     

  • KeironKeiron Posts: 411

    Tutorial Added

    How to move the fingers and thumbs to match the notes played
    How to correct the hand position
    How to set the shoulder and forearm to position the hands
    How to create the fixed positions
    How to set the Interpolation type from TCB - Linear to Constant 
    When to set Constant to TCB

  • KeironKeiron Posts: 411
    edited February 2016

    Tutorial added

    How to tackle Chord changes in the Animation
    How to add the finger changes to match Keyboard notes

    Post edited by Keiron on
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