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Daz 3D Forums > 3rd Party Software > Unity Discussion

DAZ > Blender > Unity?

sourceone.enquiriessourceone.enquiries Posts: 0
October 2024 in Unity Discussion

Okay so I've tried just about everything at this stage with getting face expressions to import with animations from Daz to Unity. As far as I can tell, the Daz to Unity bridge does a decent job with exporting the characters, models, and textures - the animations are only slightly off which I'm sure I could fix, but I'm currently getting no face animations. I've looked into alembic exporter, normal FBX and OBJ export settings, Megafiers, and re-rigging within blender. Can someone tell me if I missed something with any of these methods or if anyone has a certain method for this? Would appreciate any detailed explanation or video links as I am a frustrated noob with a mission.

Comments

  • aweswanaweswan Posts: 84
    October 2024

    I'm not sure how to do that specifically - but - 

    I use crazy minows lipsync & it's head look and eye system + dialogue sysyem to display text & using co-routines to to slide into different facial emotions, while they're talking + ai voice. By doing this I can create 1000's of lines of dialogue really quickly. It's not as good as a full motion capture (about 70-90% as good), but budget wise it's amazing. And all the character are also randomly generated. 

    lipsync:

    https://assetstore.unity.com/packages/tools/animation/salsa-lipsync-suite-148442?aid=1011lexpQ

     

    You can retarget animation to your model rather than exporting them using a package like this one.

    https://assetstore.unity.com/packages/3d/animations/kawaii-animations-100-277585

     

    If you keen on staying on the more realistic path there are animation packages inside unity that could use as well. Maybe you could animate your morphs using this? 

    https://assetstore.unity.com/packages/tools/animation/umotion-pro-animation-editor-95991

     

    [I don't use animation from daz] but I think there was an issue exporting a character with morphs and animation too. If you just export a character without morphs then the animations work (then retarget) - doesn't help you much if want the animated morphs with it though.

  • zjfoldeszjfoldes Posts: 0
    July 26

    i am running into the same thing, also a noob. Im running into this using the Golden Palace addon, and its probably similar where the face structure is based on bones and not normal morphs, so they wont load. no matter what I do, I cant get Golden Palace morphs to load into unity unless they are baked, and i want to animate morphs from GP.
    Ive spent 3 straight days working on this, and AI keeps having me do sometimes contradictory steps to fix it. Ive tried daz to untiy bridge, daz export, daz export to obj and then import to blender, nothing.
    it apparently has to do with how unty handles bones vs morphs. it is fn annoying to not just work.

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