Clothing Converter for Daz 3 Dragon &/or Matching Clothes

I'm illustrating my novel(s), and I have characters who can shapeshift into dragons.  At a certain point, they have clothing that is capable of "moving with them," that is shifting along with their bodies as they change (so they don't end up naked every time they transform back and forth).  Is there anyone out there skilled enough to create scripts to convert G8 and G9 clothing to D3...?  Maybe hair, too?  You'd be a lifesaver!  For now, gonna try my hand at jolly-rigging dForce clothing on, but...honestly, conforming that's dForce compatible would be ideal.

Comments

  • WendyLuvsCatz said:

    maybe Genesis+ Dragons

    https://www.daz3d.com/dragkon-for-genesis-8-male


    https://www.daz3d.com/lich-dragon-carnufex-hd-for-genesis-81-male

     

    https://www.daz3d.com/drago-for-genesis-8-males

    there are more but the forum is giving me issues adding links

    I haven't been able to play with much since my beast computer died.

    I've got those products you listed, but can you confirm that clothes being worn by the G8 figures also change when applying the morphs?

    I can't wait to finally get a replacement beast machine!!

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,005

    I have 2 of them, boots don't do so well but yes, they can wear clothing, dforce may explode if the morph causes intersection so fairly neutral poses a must for that bit

  • WendyLuvsCatz said:

    I have 2 of them, boots don't do so well but yes, they can wear clothing, dforce may explode if the morph causes intersection so fairly neutral poses a must for that bit

    Yes, as I found out back when I was able to play with Oso's fur system--and you were part of that discussion. I learned that one has to start out VERY gentle with the default poses and SLOWLY ease into the wilder stuff one wants to do with it. But I'm worried that making dragons out of cloth-wearing people is a bit more than having cloth react to a fursuit--which my last attempt was basically another (pseudo-cloth) simulation.

    Or might it be less reactive since there's only one simulation going on reacting to the changing features of the base figure?

     

    OT-funny thing I just discovered: my last post above was my #666 here--I guess I'm fully Evil now! devil

  • And now you're The Neigbor of the Beast!  laugh

  • VueiyVueiy Posts: 587
    edited April 3

    So...I have Dragkon for G8M, but about half of my drakes are female, so that...creates problems, lol.  I know you can fit G8F clothes to G8M, but...well I may try that later.  In the meantime, I found a workaround, in case anyone's interested.  I just parented the G8M clothing to D3, set the clothing's Collision Item to D3, then manually adjusted the clothing until it was roughly the same size, and the bones were in roughly the right positions, and the collision kinda takes care of the rest.  In this render, I used the Lucidity foot wraps, and I think the Modern Military clothing for G8M.

    Chapter 08 - Alexei vs Chrys (Spar) 02_01 pw cropped (C).jpg
    2220 x 1896 - 526K
    Post edited by Vueiy on
  • memcneil70memcneil70 Posts: 5,237

    Maybe @Matt_Castle could give you some advice on your project? He is well known for his fitting clothes to unusual characters. See https://www.daz3d.com/gallery/#image=1354414.

  • Matt_CastleMatt_Castle Posts: 3,003
    edited April 15

    memcneil70 said:

    Maybe @Matt_Castle could give you some advice on your project? He is well known for his fitting clothes to unusual characters. See https://www.daz3d.com/gallery/#image=1354414.

    Or there's the one where I actually fitted a dress to a dragon: https://www.daz3d.com/gallery/#image=1312328

    While my gallery stands as testimony that it's possible to convert clothing to non-human bases, my current evaluation of this is that it's not feasible to fully automate.

    I don't immediately have a picture of the dragon clone to hand, but the centaur ones demonstrate the basic principles.

    I have Genesis figures posed/morphed to match the shape of the centaur body (a process requiring reasonable skill in Blender), which I can use to get the majority of the shaping done:

    The reshaped clothing then gets itself exported to Blender for clean-up and to have holes cut in it or other geometry edits as necessary. That then comes back to DS, rigged to the centaur, then saved out.

    It's not a trivial process, and although I've increasingly improved my fit clones over time to decrease the amount of distortion and clean-up needed, it's still not zero, and the mesh editing is not something that can be automated, as you need to make decisions about where to cut and then edit UVs appropriately - and there's no universal standard about geometry or UV layout to use as a point to automate that, even if DS really had the tools to. It's certainly not something I can see a vendor being able to provide a quick and easy tool for.

    Centaur Clone C_MC.jpg
    1800 x 1800 - 305K
    Post edited by Matt_Castle on
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