Omni Surface Shader Test

1235»

Comments

  • Sorry about that, later I tested the maps with pbr shader and it was indeed the textures that were the trouble. I was testting the global skin shader displace maps and they aren't lined properly. 
    I wanted to delete my comment after that as it didn;t have anyting to do with omni shader but there wasn't an option 

  • LuminaLumina Posts: 0

    eman said:

    Agreed, is not worth it to merge those maps in one texture... it may be also confusing for someone.

    Since omnisurface take longer to render and is not working for everyone (I have no idea why) I decided to give uber another chance. I'm trying to get similar result to the omnisurface, but with less render time.

    So far looks good (at least for me), not like the omnisurface but better than the default pbr skin... what do you think?

    Hey there i was wondering what shader is this(hopefully it's available)  and where can i find it? The "EZ_Uber_SSS" one's i mean.

     

Sign In or Register to comment.